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BlastWave — A Cross-Platform GPU Engine

Built a game engine with SDL3 GPU and cross-compiled shaders. Now me and my son are playing pong on the Switch.

Content Negotiation — Teaching Our Site to Speak AI

Every page on this site now serves markdown to bots and AI agents — using a 30-year-old HTTP feature.

The Old Ones

We dug through the archives and listed our older games on the site.

Lunar Soil — Bending the Way

Creating a storm-swept platforming obstacle where wind, timing, and a narrow curved path test player patience.

Snackable Cards for Information Overload

Card-based UI standardization for an era of endless content.

AI Podcast & NPC Generation

From database to MP3 - generative podcast on edge compute with AI personas.

From Lua to V8

Hehehe what about javascript over there?!

Lunar Soil — Development Is Going Strong

An update on Lunar Soil development. New content brewing, new levels, and maybe a finish line in sight.

It has been a while — New Website, New Energy

Morgondag has a fresh new site. Checking in.

Tiderun — What Does Streaming-First Serverless FaaS Look Like?

Exploring how to combine JavaScript runtimes with Rust executables for a streaming-first serverless architecture built for AI workloads.