BlastWave — A Cross-Platform GPU Engine
Built a game engine with SDL3 GPU and cross-compiled shaders. Now me and my son are playing pong on the Switch.
Built a game engine with SDL3 GPU and cross-compiled shaders. Now me and my son are playing pong on the Switch.
Every page on this site now serves markdown to bots and AI agents — using a 30-year-old HTTP feature.
We dug through the archives and listed our older games on the site.
Creating a storm-swept platforming obstacle where wind, timing, and a narrow curved path test player patience.
Card-based UI standardization for an era of endless content.
From database to MP3 - generative podcast on edge compute with AI personas.
Hehehe what about javascript over there?!
An update on Lunar Soil development. New content brewing, new levels, and maybe a finish line in sight.
Morgondag has a fresh new site. Checking in.
Exploring how to combine JavaScript runtimes with Rust executables for a streaming-first serverless architecture built for AI workloads.