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Board Game Art Interviews - More Games Please

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Micro Macro Board Game Art - The Perfectly Staged Crime - Interview with Johannes Sich

What's special about the concept? It's one big picture, but you can find the same character at multiple spots, doing different things at different moments in time.

Ofrenda Board Game Art - Honoring Culture and the Dead - Interview with Alex Herrerias (Issue #79)

“This game was an excellent opportunity to teach people more about this Mexican tradition, and I had the chance to explore familiar places. I thought about families from Mexico, but I also wanted to represent the various regions.”

Eternal Decks Board Game Art - Merging Ancient and Modern - Interview with Mujunsha Inc (Issue #78)

“Creating a story is a lot like excavation. The famous Japanese sculptor Unkei once said that carving a Buddha statue was like "releasing it from the stone." This reflects the idea that the figure already exists within the material—and the sculptor’s role is to uncover it.”

Sea Salt & Paper Board Game Art - Immersing Players in a Sea of Folded Paper - Interview with Origamist Pierre-Yves Gallard (Issue #77)

“The idea was to immerse the players in an ocean of folded paper. To achieve this goal, we established a few guidelines: simple compositions with few secondary elements, a sheet of paper as a background, and lights and shadows to bring depth to the pictures.”

Slay the Spire Game Art - From Screen to Table - Interview with Artists Anailis Dorta & Bruce Brenneise (Issue #76)

Slay the Spire is a phenomenal hit. The video game has sold an estimated 3 million copies and has been adapted into a board game, which is already rated in the top 50 best board games ever on Board Game Geek.

The Lord of the Rings: Fate of the Fellowship Board Game Art - Bringing Fantasy Worlds to Life - Interview with Cory Godbey (Issue #75)

“Rereading that chapter in Fellowship of the Ring, the most terrifying part of those visions in the Mirror was Frodo seeing the Eye, and I knew I wanted to bring that image into the moment.”

Onoda Board Game Art - Visual Storytelling - Interview with Javi de Castro (Issue #74)

“There are many tragic moments in the story, I tried to reflect them with colors, shapes, and other resources. The board game follows Onoda's life chronologically, and I tried to reflect that in the cards; you can see how he ages.. “

Gazebo Board Game Art - Function vs Personality in Abstract Games & the Rise of AI Art - Interview with A. Giroux (Issue #73)

“My background in graphic design helps me curb my desire to use all the colours, because in the end working with a limited palette is always going to be more impactful.”

Parks (2nd Edition) Board Game Art - Reimagining the Hit National Parks Game - Interview with Josh Emrich (Issue #72)

“Some connect with an illustration because it captures a personal experience, others are drawn to a particular animal, and some simply love the way the sky makes them feel…”

Interstellar Adventures Board Game Art - Narrative Design and the Optimism of 1960s Science Fiction - Interview with Adrián Iglesias (Issue #71)

“If we think about the science fiction of the 1960s, we can say that its main characteristic, in terms of design and thinking about the mechanics of space travel, is optimistic naivety….”