A cool technique to create a pixel-art texture for your Godot terrain
In this post, I’m going to detail some techniques that I use to apply a dynamic pixel-art texture to a 3D terrain in Godot. Note: this post is a direct translation of the original french version . When I started working on the terrain in Rêvivarium , I set out to recreate the visual richness of my all-time favorite game: Populous: The Beginning. The terrain in Rêvivarium with a pixel-art…