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Rêvivarium — Blog

Development updates for Rêvivarium, a cozy wholesome god game.

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A cool technique to create a pixel-art texture for your Godot terrain

In this post, I’m going to detail some techniques that I use to apply a dynamic pixel-art texture to a 3D terrain in Godot. Note: this post is a direct translation of the original french version . When I started working on the terrain in Rêvivarium , I set out to recreate the visual richness of my all-time favorite game: Populous: The Beginning. The terrain in Rêvivarium with a pixel-art…

Why I'm creating Rêvivarium

Last time I got really excited by a game trailer was when i discovered Terra Nil. The trailer showed a player slowly turning a barren wasteland into a vibrant, living ecosystem. Watching plants, trees, and animals gradually reclaim the desert was mesmerizing. I just couln't wait! Then the game came out, and… well, it was a letdown. Saving nature… with giant factories Don't get me wrong — the game…