I’m currently kicking around some ideas about trying to articulate the difference between form, function, and process. 1 I’m using these terms in an idiosyncratic way, but the basic thing I’m trying to convey is: We have constructed much of our society around particular forms of output; the student’s essay is the form. Often the form is the only thing we formally identify (Seeing-like-a-state…
Every game offers a fantasy, and there are many different ways for them to fulfill those fantasies for players. A focus on agency and strategy has lead us to overlook the importance of performance. (And also why the players themselves are a part of the mechanics.)
A community of practice has research debt when its students and researchers know they need to learn some topic X, but the avalable exposition on topic X is very dense...
Ludic mystery games — games that lean into the joy of feeling bewildered — invite us to import the social, discursive learning methodolgies of the real world.