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I’m happy to say that, as of the end of May, the massive game-long playtest of Perfect Tides: Station to Station has ended. This isn’t the last test the game will need, and there’s a lot of work ahead. But this is the one that tested every feature in the full narrative timeline of the game, and finishing this is a huge milestone. The brunt of the work from here on out is animation, with which I’m…
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