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Research notes from a Mass Effect modder

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Pinnacle Station 2.0 – Further improving the experience

On November 7, 2024, the ME3Tweaks group released an update for Pinnacle Station for Mass Effect Legendary Edition. This update aimed to polish the DLC further, as well as make it more fun and engaging. I’d like to go over the changes and technical challenges of its development, as well as some other changes in [ ]

The process of developing the Reduced Plot Armor mod for Mass Effect 3 Legendary Edition

Reduced Plot Armor: a mod I made that adds a random chance of death, most times in cutscenes where Shepard falls a significant distance, gets hit by a ship, or some other ridiculous over the top event occurs that seems like it could kill you. It s not quite the Pinnacle Station release of last year, [ ]

Porting Pinnacle Station forward 11 years

On November 7th, 2021, the ME3Tweaks group released Pinnacle Station for Mass Effect Legendary Edition. Pinnacle Station was a DLC developed by Demiurge for the original Mass Effect game in 2009. Demiurge also handled the PC port of Mass Effect. Sometime after the DLC was released, the source code was lost, which is why it [ ]

DLC modding for Mass Effect (1) Legendary Edition

DLC modding has been a valuable system for modding the Mass Effect games for the past several years. It allows mod developers to create a self-contained mod that can be easily added and removed from the game, all contained with a single DLC folder. While they are not the perfect solution for modding, they have [ ]

Legendary Modding Update

Hello everyone! It s been a couple of months since my last post. Since then, Mass Effect Legendary Edition launched, and I just released ME3Tweaks Mod Manager 7.0 BETA, which supports Legendary Edition games. As a quick summary, here s what you need to know: Mod Manager is in Beta and is not yet fully [ ]

Mod Developer Guidance for Mass Effect Legendary Edition

Mass Effect Legendary Edition arrives in less than a week, and I know many of the mod developers in my scene are excited to start working on it. With that said, I am writing this to ask you to have patience, as updating the tools we ve spent more than half a decade building is going [ ]

Mass Effect Legendary Edition: Lead Modding Tools Developer Perspective

Hello everyone, I m Mgamerz, owner of ME3Tweaks.com, and the lead developer of the Mass Effect Trilogy editor toolset, ME3Explorer. I also write end user installation tools ME3Tweaks Mod Manager and ALOT Installer. If you ve modded the series recently as an end user or a developer there is a high likelyhood you ve used my software to [ ]

Making Mass Effect not require administrator rights, or maybe how to not write a boolean check

Hi all, it s me again, your favorite modder who publishes a single research blog post a year. Welcome to my new blog, where I will also post maybe once a year! I got fed up with blogger s endless unfixed bugs. I m going to leave the content there though for historical sake. I just finished a [ ]

Why Mass Effect requires administrator rights – and how we fixed Origin not running it

This post originally appeared on my now deprecated ME3Tweaks Blog that was hosted on Blogger. It s been ported here for consistency. This post was published originally on January 30, 2018 and has only been slightly modified to make it easier to read here. The contents remain unchanged. Hi all. It s been some time since [ ]