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Pathfinding Ten Million Stars

How my galaxy map went from scanning every star, through beam search and a 29 GiB route cache, to routing across ten million systems with a compact spatial catalog.

LLM Presentation on the basics

Just a presentation on the current state of LLMs to help out at work.

Encrypted disk chain unlocking

Unlocking mulitple disks from one passphrase / chain

Threadripper and Radeon Pro Linux Kernel settings

Some helpful kernel parameters to do with my motherboard / threadripper / amd radeon pros

Hyprland / Waybar Utilities

Small utilities that I wrote today to help my transition to using Hyprland/waybar

Atiya’s Quest Dev Log

Going through the updates that I ve made through out the year working on my game, Atiya s Quest.

Replacing your default search in Firefox

How to replace your default search in Firefox with Searxng

What goes into an item in Atiya’s Quest

Explore the intricate process of creating equipment in Atiya s Quest, from effects and rarity to unique names and descriptions.

Godot Patterns: Prefab

In this post I ll go over the Prefab pattern that I ve been using in Atiya s Quest, that allows for dynamic content creation in Godot.

Godot Patterns: EventBus

EventBus pattern in Godot

GDScript vs Python (from a Python Dev’s perspective)

Learning curve coming in from having done many years of Python Dev, syntactically the language looks very similar, there s very little visual differences when looking at the code.

Getting started with Godot in Arch

Overview of the steps required to get up and running for Godot development in Arch Linux.

Atiya’s Quest Website

Atiya s Quest gets a formal release on Linux, Windows, and Android.

Atiya’s Quest Release

Atiya s Quest will get a formal release on Linux, Windows, and Android.

Whacky split keyboard, the glove80

glove80, thoughts after a couple months