Passion for software in the age of AI
We are all using AI, marvelling at it one minute, scowling at it the next, but can we be passionate about something we didn't make?
Errands in uncharted territory, by Max Liani
We are all using AI, marvelling at it one minute, scowling at it the next, but can we be passionate about something we didn't make?
I present algorithms to compute unique edges in a polygonal mesh.
In a path tracer, sampling a light source that is driven by a texture, such as a HDR map, requires mapping a 2d random number to texels of the map, with a probability that is proportional to the brightness of those texels. The mathematical tool in use to do that is called the Cumulative Distribution Continue reading "About fast 2D CDF construction"
This is episode three of a miniseries on the vast world of Deep Neural Networks. I start by exploring the Intel® Open Image Denoise open-source library (OIDN) and create a CUDA/CUDNN-based denoiser that produces high-quality results at real-time frame rates. Throughout the series, I narrate the story in first person. In episode two, I took Continue reading "DNND 3: the U-Net Architecture"
This is the second episode of a miniseries in the vast world of Deep Neural Networks, where I start from Intel® Open Image Denoise open-source library (OIDN) and create a CUDA/CUDNN-based denoiser that produces high-quality results at real-time frame rates. In this series, I narrate the story in first person. The first episode was focused Continue reading "DNND 2: Tensors and Convolution"
This is the first episode of a mini-series where I invite you to join me on a journey of discovery in the vast world of Deep Neural Networks. We will be exploring the Deep Neural Network in the Intel® Open Image Denoise open source library (OIDN) and learning some basic concepts of Convolutional Neural Networks. Continue reading "DNND 1: a Deep Neural Network Dive"
In designing a task scheduler, it is fundamental to consider how it would impact your code. I find that some articles on tasking systems put emphasis on the innerworkings, how to achieve lightweight synchronization and context switches, while I offer a different perspective on the subject.
There are many ways to step out of your comfort zone. The comfort zone is not a 2d map with concentric circles!
People seem to think that implementing a solid undo system in a program is hard work, and yes for the most part that can be true, but it doesn t have to be. In this blog post I explore the design of undo/redo and provide some guidelines that simplify such a task. I ll touch on the Continue reading "Undo, the art of Part 1"
In my new system design I allow to draw anything and give free range of what a manipulator may be and how it may behave. The infrastructure in Gesture::Input and Gesture::Graphics comes together to create the design.