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Max Irwin · Oct 30, 2016

Ambient Guilloché

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A year ago, I created a small demo of animating guilloches as two dimensional graphics on an HTML5 canvas. In this post I revisit the beautiful and elegant patterns as 3d constructs that resonate with sounds from the physical world. TL;DR - The post below describes how to build an audio visualization using WebGL (via three.js), GLSL shaders, and the Web Audio API. The demo is at the bottom of this…

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