Yarnspin is my story-telling game engine, designed to be very easy to use, and it can run as a local build or in your browser. It is completely free (public domain) and you can find it here: Yarnspin by Mattias Gustavsson I thought it would be fun to think back on where Yarnspin comes from, [ ]
Have you ever thought about playing around with the original DOOM source code? I d recommend it, it is really nice. But if you grab the original source code release, it is not very easy to get it to build. So I wanted to share this quick fix-up for it, making it very easy to build. [ ]
My first computer was a C64. But my second one was an Atari ST, and it is the one I have the fondest memories of. It was there I really started making things, games at first, and later demos. As I like CRT shaders, I’ve modified the steem emulator to use my own CRT emulation [ ]
A couple of years ago, in September 2021, I was getting ready to release my own MP3 music player and organizer, I ♡ Music , and I did a little writeup about it, and I thought I d share it here now 🙂 I started working on it a few years ago, and have tinkered with it [ ]
I’d like to do a writeup on the board game that was my absolute favorite as a child and what got me interested in RPGs and Fantasy more than anything else. It’s the Swedish game Drakborgen, released in 1985. A literal translation of the name Drakborgen would be something like The Dragon Castle. It was translated by [ ]
I wanted to talk a little about my approach to unit testing, and the small framework I ve written to help me write and run tests. I am not an expert in unit testing. I don t even give it that much priority, to be honest. I mean, sure, I recognize its usefulness in many circumstances, but I do feel [ ]
I love gamepads and joysticks. I love how different they are, but still the same 🙂 I’m going to talk a little about the controllers I use, and why I have them This one is pretty obvious, a standard Xbox/Windows USB controller. It’s pretty much a must-have as it works with the XInput API and [ ]