Come with me if you want to live
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Need more bandwidth? We can help!
New article coming soon ...
In a past life, I worked on Titanfall and Titanfall 2
Starting today, Amazon GameLift Servers provide network bandwidth in and out of AWS at no additional charge.
If you enjoy space games, you're probably familiar with promises of 1000s of players, but what if a game could really pull it off?
Since the start of Season 1, Network Next has been accelerating play in REMATCH around the world.
An octopus in virtual reality to be precise
I feel the need, the need for speed.
The best places to put your game servers.
Baby don't hurt me, no more.
Don't test in production. Test in simulation!
Fixing bad network performance greatly improves the player experience.
It's the most important decision you'll make.
Is it even possible? Turns out it's a lot closer than you may think.
Last week I shared an interview question I've used successfully at Network Next. In this article I share my solution.
In this article I share an interview question I've used for years at Network Next. How to implement a highly scalable backend in UDP. Can you solve it?