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Martin Killmann

Sometimes RPG designer, sometimes in a karaoke booth by himself

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Martin talks RPG design 5.2 - Your dice mechanic

Deciding which dice mechanic to choose

Martin talks RPG design pt. 5 - Dice

Dice mechanics I RPG designers love fiddling with dice because it’s one of the few physical artifacts on the table that you can touch with your bare hands while the rest of the game is only in your mind (unless your game uses miniatures). Today’s article is an overview of typical dice mechanics that you can use to generate random outcomes in your game.

Martin talks RPG design pt. 4 - Game loops

The engine that keeps your game running

Martin talks RPG design pt. 3 - Design goals

What game are we making?

Martin talks RPG design pt. 2 - RPG?

What are characteristics of RPGs and how do they affect design?

Martin talks RPG design pt. 1 - Basics

RPG design philosophy