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Alberto Marnetto's Notebook

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Videos: Ensoniq Soundscape S-2000 soundfont

I have published two videos demonstrating a soundfont created with the wave samples of the Ensoniq Soundscape S-2000, a sound card also sold under the names Reveal SoundFX Wave 32 (SC600) and V7 Spea MediaFX. I think the Soundscape has one of the best wavetables, and the font makes a good job in reproducing that. Sure, I am a biased judge since the SC600 was my first soundcard, but listen to the…

The making of Don Matrelli’s Legacy. Part IV: putting it all together

In the past episodes we have seen how Grand Prix Circuit (GPC) was partly reverse-engineered , and how to build new tracks and cars . All the main components of my GPC mod have been described: for the final phases of the building process I’ll return to a more diaristic form. The launch vehicle Already from the start of the project I needed a practical method to inject the new data into the game:…

The making of Don Matrelli’s Legacy. Part III: cars and opponents

The story so far: we have broken into the assets of Grand Prix Circuit (GPC) and built new raceways . It's now the time to design the men and machines that will drive on these tracks. Trackbuilding was a marathon, but I have good news: tweaking cars and adversaries is much easier and faster. So fast, actually, that my fellow modder Ryoma has already used these investigations to build his own GPC…

The making of Don Matrelli’s Legacy. Part II: trackbuilding

The story so far: in the past episode , the asset formats of Grand Prix Circuit (GPC) have been reverse engineered. Our hero, just like Ben Sulayem, is now planning to meddle with the season calendar and replace some tracks with others of his liking. I am embarassed to admit it, but I know the shape of some F1 tracks only because of Grand Prix Circuit ’s minimaps. Building a mod was the occasion…

The making of Don Matrelli’s Legacy, a mod for Grand Prix Circuit

Some weeks ago I released an expansion for the only Formula 1 game I ever liked: Grand Prix Circuit (GPC), a 38-year-old work by Distinctive Software 1 . This project was by far my most ambitious to date: it took more than two months and required learning the basics of many disciplines, but I’m very satisfied of how it turned out. This post series will tell how this mod, Don Matrelli’s Legacy ,…

Release announcement: Don Matrelli's Legacy

Dear readers, I am happy to announce the release of Don Matrelli’s Legacy . It is a mod for Grand Prix Circuit (DSI / Accolade, 1988), one of the best motor racing games available for DOS before Geoff Crammond entered the scene. The expansion features: Three new tracks Circuit de Spa-Francorchamps Baku City Circuit The Möbius Space Dragster Track Three new cars Rivella, with great maneuvrability…

Vibe-exploring Stunt Island

SuperSight 2.1 release announcement

Aids Info Disk: a playthrough of the first ransomware

How to synthesize a bold font (updated)

Reverse engineering “Hello World” in QuickBasic 3.0: bloat & bytecode from 1987 AD

Reprint: “Why, oh WHY, do those #?@! nutheads use vi?”

Two small updates, part 2: Camel Trophy Game

Two small updates, part 1: SuperSight 2.0

TTT in Detail: the techniques behind a ZX Spectrum retrogame

A lost game and other curiosities from a 1989 IBM PC floppy

SuperSight: a graphical enhancement mod for Brøderbund's Stunts (part III)

SuperSight: a graphical enhancement mod for Brøderbund's Stunts (part II)

Adjusting Qt apps’ style and behavior via command line parameters (bonus: extra styling for Dolphin)

Stunts modification projects (update: links added)

SuperSight: a graphical enhancement mod for Brøderbund's Stunts (part I)

How to ruin your site reputation in two easy steps (part II)

How to ruin your site reputation in two easy steps (part I)

Windows 95 and a Bizarre Case of Font Drag and Drop

The Big Map of Cologne Parking Meters / Die große Karte der Kölner Parkscheinautomaten

800% Detail: Tweaking Stunt Island’s 30-year-old 3D Engine

An Elegy to Stunt Island