The story of how I built screpdb, an advanced StarCraft: Brood War replay reporting tool, using Go & Claude over 9 months, and what AI could and couldn’t do along the way.
I built two classic Argentinian card games in Go: one took 3 months without LLMs, the other just 3 days with them — and a step-by-step guide to make your own game.
A hand on the fire instantly teaches danger, but alcoholism’s harm unfolds slowly. This latter indirection, or gap in feedback, is bridged with narratives: stories we adopt, often without noticing. We underestimate how deeply the narratives we choose affect us. Mind the gap!
A step-by-step approach on resolving memory issues I experienced at work, leading to an 84% reduction in memory usage with no adverse impacts on the product.
An exploration of the concept of being parasitical, examining moral considerations, and ultimately questioning where individuals draw the line in accepting or rejecting such behavior.
The blogpost explores how the evil downsides of indirection, a programming principle that can be conceptualised in real life, can (and invariably will?) be challenged by the latest AI developments.
The blogpost explores how the evil downsides of indirection, a programming principle that can be conceptualised in real life, can (and invariably will?) be challenged by the latest AI developments.
A summary of my experience building a Go-based project that tracks cryptocurrency predictions on social media and evaluates their accuracy using publicly available market data.
Blogpost on past & present of investing, focusing on the problem of the difficulty of finding reputable advice on cryptocurrency investments. Also presenting an engine I created to keep a track-record for cryptocurrency influencers, called the Crypto Predictions Tracker.
My journey building a universal crypto candlestick iterator in Go, with tips for all the challenges you’ll face working with crypto exchanges’ APIs.
This is the story of how I managed to expose my Golang chess backend project cheesse as a WebAssembly binary, compiled using TinyGo, so JavaScript could use it, without needing a server.
This article aims to be the simplest introduction to constructing an LL(1) parser in Go, in this case for parsing SQL queries. It assumes minimal programming competence (functions, structs, ifs and for-loops).
In the past few weeks we’ve rolled out a Go microservice called ‘KIB’ to production, which reduced a huge portion of the infrastructure necessary for Movio’s main product, saving considerable AWS bills & maintenance, significantly simplified our architecture and made our product 80% faster on average. We wrote KIB on a Hackathon.
A chess engine that solves several use-cases that there are no good free online sources for, and a good candidate for AI research or for a backend for chess sites.
In this blogpost, I describe the most popular tools currently used to diff streams on the terminal, their differences and limitations. Then I introduce a new tool I’ve developed, sd, to address some of these limitations.
screpdb https://github.com/marianogappa/screpdb An advanced StarCraft: Brood War replay reporting tool, built in Go. Turns replays into rich, queryable reports: build-order detection, skill proxies, semantic markers, alliance and team-stacking detection, and an MCP server to ask an AI about any game. Runs on Windows, macOS, and Linux.