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Meet the Magnopians: Dean Rickards

Meet Dean Rickards, our UK IT Lead. From keeping IT operations running smoothly to scaling South Africa’s tallest peak, Dean blends technical expertise with a drive for taking on big challenges. Learn about his 16,000+ hour passion for gaming, why he views setbacks as the best conversation starters, and how he’s broken his legs more times than he actually has them!

Meet the Magnopians: Melanie Zarzur

Meet Melanie Zarzur, a Product Manager wearing many hats across our product suite and studio projects. When she’s not turning project challenges into valuable lessons, you can find her running, cycling, studying French, or identifying constellations under the stars!

Scene-first vs. globe-first: Solving multiplayer world-rendering complexity in 3D environments

In this article, specialist web engineer James Edgeworth explains how we import and render 3D tilesets directly in OKO, shifting from a traditional "globe-first" approach to a custom "scene-first" implementation, which simplifies multiplayer and cross-compatibility across engines.

Meet the Magnopians: Gabe Blake

Meet Gabe Blake, a Producer helping our teams bring big ideas to life. When he’s not clearing project roadblocks, you can find him lost in a fantasy novel, listening to Jack Johnson, or crushing it at karaoke!

Making a music video on a massive screen in record time

Go behind the scenes of our high-octane music video for Google Cloud Next. Discover how a hybrid human-AI workflow powered by Nodey – our unified workspace for generative media – enabled our artists to turn weeks of production into days without ever losing directorial control.

Meet the Magnopians: Ellen Gordon

Meet Ellen Gordon, a Technical Program Manager at Magnopus. Ellen is the glue that keeps our technical goals on track. When she’s not unblocking workflows, you’ll find her lost in a fiction novel, trying a new recipe, or planning her next holiday! Read the full Q&A to find out the gift that changed Ellen’s perspective on communication.

How I ended up rendering unlimited Gaussian splats in Unreal

In this article, Director of Technology Sam Birley documents his journey to building a lightning-fast Gaussian splat renderer for the OKO Unreal plugin. Discover how a custom instanced-rendering approach can help you handle massive datasets without hitting artificial ceilings. If you're ready to render an unbounded number of splats, this is the article for you!

Meet the Magnopians: Ben Cornaglia

Meet Ben Cornaglia, a Lead Technical Designer at Magnopus. Ben specializes in turning creative "what ifs" into technical reality. Discover his blueprint for creating your own opportunities through genuine connection, why he treats every setback as a level-up, and why his dream superpower is the ability to fly!

Work smarter, not harder: Using UV-driven workflows to master complex 3D iteration

Traditional 3D modeling has its limits, but UV Blendshapes are the secret to mastering complex iterations without the tedious manual labor. If you want to accelerate your pipeline and handle feedback like a pro, this workflow is for you. Read our latest article to learn all about this game-changing technique!

Meet the Magnopians: Daniel Murdolo

Meet Daniel Murdolo, a lead engineer at Magnopus. From graphic design roots to leading the OKO Web team, Dan blends creativity with technical precision. Discover how he tackles setbacks, his "cliché" love for side projects, and the night he spent filming a paranormal documentary in a shutdown jail.