Tomes of Magick: The Other Side of the Coin We’re returning to Tomes of Magic in Translation with a Spanish-language introductory adventure for Mage: The Ascension 20th Anniversary Edition . La Otra Cara de la Monera is an 18-page one-shot for two to five players that introduces the Traditions, Sphere magic, Resonance, Paradox, Avatars, and magical Focus through an investigation into a series of…
What happens when a Mothership scenario is brought into Mage: The Ascension ? Adam examines Gradient Descent , a science-fiction horror scenario set aboard an abandoned android factory controlled by an AI called Monarch. The station contains valuable technology, discarded androids, copied human minds, unreliable allies, zero-gravity hazards, and an intelligence determined to make visitors question…
The World of Darkness is as global a phenomenon outside the games as it is within. Many of the books have been translated by one licensee or another over the years, and a precious few have been created by and for the fans in other countries. In this installment of Tomes of Magick, Pooka cracks open the Mage chapter from 1997's Le Monde des Ténèbres: France, a French-only general WoD book that…
Adam and Heilong discuss the Sphere of Prime. Is it worth keeping? What can it do for you? How does it affect quintessence and other things? Is Primal Utility a thing? Tune in and hear about new possibilities for bringing the Sphere into your games. Mage the Podcast social media links Website http://magethepodcast.com Patreon https://bit.ly/MagePatreon Bluesky…
We climb John H. Steele ’s Tower of Babel , a Mage novel full of creators, characters, conspiracies, and reality getting mighty leaky around the edges. It’s metafiction, Technocracy trouble, dream-tower theology, and one poor writer learning that when your fiction talks back, maybe don’t answer after drinking. Show Notes Tower of Babel - Book man invents fascist action guy. Fascist action guy…
Adam swims with the sharks to bring you information and ideas to help you add the Rokea , the shape shifting sharks of the World of Darkness , to your games. What are the Kahu hiding? What lies at the bottom of ocean trenches? Why don’t sharks floss? Tune in and find out. Show Notes Rokea - Immortal weresharks, ancient sea-born shapeshifters who form Slews, use electric “Sending,” heal in…
Adam and Pooka discuss Dark City (1998). Another movie that paints the World of Darkness on the screen for you to see. This one aligns so closely with Mage: The Ascension (First Edition) ; watch out for Paradox . Can this inspire you to portray Sphere effects in your game? Is it a good example of a mage’s Awakening? Can bald, creepy kids boost your game to the next level? Tune in and find out!…
Adam talks about Emmy Allen’s Stygian Library, the library that doesn’t end. Will your players find the knowledge they’re looking for? Can they evade the mysterious librarians and their super computer? The sister volume to Gardens of Ynn is full of ideas that may find a place in your Mage games. Just watch out for the ink blots. They stain. Show Notes Stygian Library overview (DriveThruRPG) - A…
Pooka and Lee discuss Such Pain, the first Mage novel published in 1995. Can novel-length stories help you envision the world of Mage? Did the author hit it out of the park with this one? Hear Pooka and Lee’s review of the book. Their commentary highlights how the World of Darkness was a little different during Mage’s first edition. Mage the Podcast social media links Website…
Adam and Pooka discuss the weird fiction of Arthur Machen , Welshman extraordinaire. Do turn of the century horror stories offer anything to modern Mage games? Is this a boon to Victorian Mage Storytellers? Do the powers of darkness really want to redecorate your office? Tune in & hear story ideas, horror commentary and hermetic code names. Show Notes The Great God Pan and ”The White People” ,…