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M.A.C.E.

M*c Application Compatibility Environment

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Happy new year 25/26 – Quick update

It s been a busy later half of the year, but there are some minor interesting updates to share from this time. This is a short update, especially as we didn t have time to update binaries right now, but will do that later in the spring. Testing better shell relaunch with RealExitToShell In the past, doing [ ]

Summer ’25 Update

This last year has been extremely busy with real-life things, so there s been very little time to work on the emulator. During the winter and summer breaks we did have bit of time to work on some things, and there s a couple important changes that might be of interest for you so here s a [ ]

Summer ’24 Update – Component & MIDI Manager news

It s been a while since previous update, as life has been really busy during the past year. Sadly progress has been slow because of lack of time, but we do have some exciting news to share though for this year. Let s dig in Enchanted Scepters On Emaculation forums, one member asked us whether Enchanted Scepters [ ]

Summer ’23 update

Happy summer of 2023! This post is a bit late, as it s the last day of summer today, but they do say better later than never! Most of progress in this half of year has been done in the spring, as summer has been more quiet, but there s still a lot of both under-the-hood and [ ]

5 year anniversary! And happy new year 2023

It feels crazy to think that today it s been a whopping 5 years since the project got rebooted to its current iteration! Sorry again for slow progress between late summer and the Christmas holidays, a lot of things going on so we have had to juggle between different things and try to prioritise them. But [ ]

Summer ’22 update

In attempt to increase frequency of status updates on the project after slow progress during the past year, here s some information about what we ve been working hard during the summer vacation. Styled TextEdit updates One of the most overlooked but still very important features has been the Styled TextEdit support. We already had [ ]

Sound Manager 2.x Support

It s again been quite a bit of time since last update, as we ve been busy on doing other stuff for the latter half of 2021, and the winter but now in spring, we again had time to work on the emulator. During the past couple weeks, Toni spent time finishing the first round of [ ]

First status update of 2021

For the past half year progress has been a bit more slower than usually, mostly due to Toni being busy with the daily work, playing around on Twitch, and experimenting with his retro raycaster 3D engine prototype, while Pekka has been busy with work and private stuff. There has however been some bits of progress, [ ]

Happy new year! First M1 benchmarks, and other fixes

First tests on Apple Silicon Toni finally got a M1 MacBook Air in mid-January, so we have now been able to try out compiling the emulator on macOS arm64 target. As all arm-specific issues were already fixed in the Raspberry port, the code compiled directly without any modifications needed, and is also running without any [ ]

Merry X-Mas! (with Glider 4 and Scarab of RA)

Even though it s been a rough year around the world, soon will again be the time of the year, when the friendly, white-bearded dude in red outfit from Lapland will fly around the world, giving presents to everyone. This year we are able to contribute to your holiday celebration, as we got permissions for distributing [ ]