Are Non-Violent Games Boring?
I've been working with the amazing Becca in Minnetonka Public Schools who is one of the teachers piloting Luna Uni in her 8th grade...
Luck of Legends helps kids master writing by inspiring wonder and sparking joy, creating their own worlds and going on fantastic adventures in them!
I've been working with the amazing Becca in Minnetonka Public Schools who is one of the teachers piloting Luna Uni in her 8th grade...
If you're reading this, I have a request: I'm applying to present at SXSW EDU this coming spring. My goal is to spread the word about how...
My students always want to know about the video games I play. I tell them - in all honesty! - that I don't allow a console (PlayStation,...
Last week, a star of the new Dungeons Dragons movie, Chris Pine, mentioned that he thought the game belonged in schools: It was kind of...
I’ve recently been thinking a lot about how designing games and running them offer a unique approach to designing and running courses for...
I have endured, as a parent, a relentless PR campaign on the part of my son’s best friend for the better part of a year. The purpose? To...
Role-playing games do something unique - help players leap "into" story and "out" to the role of authors - all at once!
One pillar of my educational design at Luck Of Legends is collaborative work using a Google Slides deck. Slides is one of the best tools...
This is the second of a two-part blog to help people new to the hobby jump into the educational and emotional benefits of story-game play...
This is the first of a two-part blog to help people new to the hobby jump into the educational and emotional benefits of story-game play...
If RPGs can help people learn emotionally, how much can they help kids learn academically?
How my classes hit academic standards - and why they count for homeschool credit.
An explanation of my approach to designing role-playing games that teach academic skills.
Violence is central to many games - but most problems can't be solved with it.
D D is the introductory role-playing game for many kids - but should it be?
Why do story games create so much investment and excitement in learners?