Building Recurring Orders With Stripe Subscriptions
Some lessons learned after 3 years of usage
A journal about my forays into game development. Occasionally punctuated by work projects.
Some lessons learned after 3 years of usage
Number 8 won't surprise you
Lessons learned, what worked, what blew up
How to create a versatile and visually appealing polygon-based 3d map for the web
Reaping the benefits of a full stack language, open standards, and smart targeted use of code generation
Update on the finalized Eddie Bowles Cedar Falls Walking Tour
How to use Dijkstra's and A* to perform simple weighted pathfinding
Laying out the cutscene in a flexible format
Creating a system to interject in game progression to show cutscenes
It's a bit daunting but not too bad! In this introduction we will list requirements and put some bones around the technical solution
Use a synchronizing Animation GameObject to keep all your dependent Sprites in line
Designing a "State" abstraction using Unity primitives
Tactics RPG map movement, which turned out to be a little trickier than expected
My current fulltime gig
A self guided tour through Cedar Falls, Iowa using Unity and Mapbox
A tactics RPG about Reapers, Angels, and intrigue!
A few half finished artworks
THE CLAAAAW
Clowns and Anvils
The blog template supports posts in nested sub-folders. This can be used to group posts of similar content e.g. a multi-part course. This post is itself an example of a nested route!
A dark mysterious library
Back to Unity
Learning Blender
Messing around with Oculus and Unity
Fun with d3 and typescript
Call analysis and coaching
Phaser.js game, RIP
React-native location aware running game
An early stage data focused startup (2015-2017)