Lorbic · Apr 5, 2026
Part 1: Data-Oriented Design in Go: Why [][]Tile Destroyed My Game Engine
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Most game development stories start the same way: install Unity, drag some sprites onto a canvas, and press Play. I wanted to understand the metal. I set out to build Derelict Facility , a systems-level game engine from scratch in pure Go. No SDL, no OpenGL wrappers, no Ebiten. The goal wasn’t just to ship a game; the goal was to learn the memory layouts and I/O pipelines that modern engines…
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