Hello. I’m Matthew, the author of Long Shadow.
I’m not a formally trained writer. My career has moved sideways more often than upward: I’ve sold companies, worked with studios and large corporations, built products used by millions, and also created things that only a small group of people ever touched. I’ve spent most of my professional life designing systems—products, services, experiences—and watching what happens once they leave the whiteboard and collide with real human behaviour.
That perspective matters to this book.
Design teaches you that surface narratives are rarely the real ones. The polished story companies tell about themselves is almost never how power, incentives, and compromise actually work. Over time, you start seeing the invisible machinery: the shortcuts, the trade-offs, the quiet decisions that shape outcomes far more than intent ever does.
Alongside that work, I studied psychology, specialising in criminology, and I’ve always been drawn to speculation, particularly about how ordinary tools and systems drift over time, and how people adapt to them without noticing. Science fiction became the natural place for that thinking to live.
I’ve also lived enough life to know that systems are never abstract. I’ve experienced loss, violence, betrayal, and grief, but also deep friendship, beauty, travel, and moments of quiet good fortune. Those extremes have taught me to value restraint over spectacle, and to pay attention to how people endure rather than how they perform.
People often describe me as calm or stoic. Those who know me well would say there’s a lot happening beneath that surface. I tend to think calm comes from considering many possible outcomes at once, and choosing not to panic about any single one of them: especially those that might never happen.
It began as narrative fragments written for a game called TextSpaced. Over time, it became clear that forcing a story to serve gameplay was flattening what interested me most. So I reversed the process: the story comes first, and any interactive form comes later, if it belongs at all.
This isn’t a universe of clean moral arcs or heroic inevitability. It’s not the optimism of Star Trek, the operatic conflict of Star Wars, or the neon fatalism of Blade Runner. It’s closer to how life actually unfolds: people going about their days, trying to make reasonable choices, until those choices accumulate into situations they can’t step away from.
Long Shadow is about consequences that outlive intent. About decisions made under pressure that echo across generations. About people who aren’t good or evil, but human, operating inside systems that don’t care about their reasons.
If that kind of story resonates with you, you’re very welcome here.

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