A blog by Havoc (They / Them). Remember: respect the legacy, keep things straight, I fought we won. You can reach me at hellhound_havoc on Discord, or sho...
I missed session 2 but Nathan summarised it here . Essentially the gang went south, killed a harpy in control of these derelict buildings called Harpy Towers, and took over, renaming it Delicious Towers (after Madonna Delicious, who did the deed). This session was mostly us separating and going after the needfuls of a party - drugs, drinks, delicious digestible delights, and delectable damsels -…
Nathan, in his extremely famous poast about Thieves which has inspired a generation of gadabouts & ne'er-do-wells, said: Clerics have a “flavor-setting” problem, while Thieves have a “mechanical” problem. This mechanical problem is usually understood like this: with the Thief came a skill system that provided codified mechanics for tasks such as climbing or hiding that were previously resolved via…
Nathan has given his perspective here on the session, so I'm going to recap it myself and give my thoughts at the end. First Half - Session 0 We kicked the session off discussing the characters, what we wanted out of the game, what we wanted to add, etc. I was mainly silence at this part because I was trying to make the character spreadsheets look nice and be usable, and also thinking up…
IF YOU MAKE A POST BLOG THAT IS ONLY A THEORY OR A NEW COOL RULE OR CLASS OR A SORD OR A THEORY AND WHEN I READ ITIT MAKES A SNIKT SHINK SOUND, YOU HAVE TO PROVE TO ME THAT YOU'VE ACTUALLY TESTED IT AT THE END: PU´T A PLAY REPORT TELLING ME EXACTLY WHEN WHERE HOW AND WHY YOU PUT THAT IN A REAL WORLD GAME THAT REALLY HAPPENED – AND IT CAN’T BE JUST A "Oh I played it in a one-shot" IT HAS TO BE…