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Ligeia Games

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Castle Kellmore rendering

Since Castle Kellmore released on Playdate, I have had a lot of interest in the technical aspects of its rendering system. So I thought I would give a brief insight into how I made it look as good as possible, while (mostly) keeping to 50 frames per second. Intro The aim of the game is to wander through a grid-based maze, finding keys to unlock doors, and weapons to help you fight the hordes of…

Welcome to Ligeia Games

Hi there, brand new day, brand new site, brand new post. I am writing this upon creation of this site, on the 7th May, 2025, the day after the release of my second game, Castle Kellmore. This space is where I will be showcasing new prototypes; devlog updates of games I am working on; articles on programming, physics, art, etc; and anything else I fancy. I am more than happy to hear feedback from…