Good Games for Bad Times
Two gamifications of contemporary political resistance
exploring the print material culture of tabletop gaming
Two gamifications of contemporary political resistance
Richard Duke’s philosophy of gaming against disaster dystopia
Richard Duke’s philosophy of gaming against disaster dystopia
Richard Duke’s philosophy of gaming against disaster dystopia
Impressions of Canada’s largest tabletop gaming convention
An exclusive first look at the groundbreaking rules-minimalist, experience-maximalist TTRPG
The tradeoff between flexibility and direction, and the pitfalls of thinking about both
More musings on communication and structure in TTRPGs
System as social contract between designers and players
On facilitating and incentivizing character depth in TTRPG systems