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Līber Lūdōrum

exploring the print material culture of tabletop gaming

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Latest posts

Good Games for Bad Times

Two gamifications of contemporary political resistance

Reminiscences of the Future, Part 3: Gaming Against Disaster & Dystopia

Richard Duke’s philosophy of gaming against disaster dystopia

Reminiscences of the Future, Part 2: A Theory of Gaming

Richard Duke’s philosophy of gaming against disaster dystopia

Reminiscences of the Future, Part 1: Game Design by Accident

Richard Duke’s philosophy of gaming against disaster dystopia

Breakout Con ’24: a retrospective

Impressions of Canada’s largest tabletop gaming convention

Tabula Rasa: a (p)review

An exclusive first look at the groundbreaking rules-minimalist, experience-maximalist TTRPG

Games & Systems

The tradeoff between flexibility and direction, and the pitfalls of thinking about both

Callers, Multilogue, and the GM as Ant Queen

More musings on communication and structure in TTRPGs

Trustlessness & Centralization in TTRPGs

System as social contract between designers and players

Rewarding Roleplaying

On facilitating and incentivizing character depth in TTRPG systems