One of the reasons I'm trying to blog regularily is to find my way around words again. There's one big reason why: ✨️ precision ✨️ My brain is less-than-good at handling ambiguity. I tend to get annoyed in high-stress situations where people don't clearly communicate what they want. Most of the time, I'm the person who has to clarify and mediate between others not being able to properly…
this year i co-hosted a GGJ site in Flensburg again, and it was pretty fun! during the jam, I worked on a small typing/heist/dating game, where you mask or unmask your true feelings for your lifelong partner in crime <3 before I get into the development, you can play the game over on itch.io ! ideation to be fair, i'd been thinking about working on a typing game recently. when during ideation to…
during covid, over at IFgameSH we used to host online gamedev meetups to replace the in-person events. super fun! it was also a joy to welcome folks from outside the region to show projects and join the community. buuuut...after covid the online meetups slowly faded out, folks wanted to meet in person again, which i thought to be reasonable, but i regretted not being able to have folks from…
i'm currently in the process of retiring my old wordpress site and setting up a smaller, leaner site. there's multiple reasons for this: it's easier to just write in a local document instead of going through a UI that screams at you to update something everytime you visit it i want to make an effort to write more, and lowering the barrier to do so is a win! i want to be in control of my website,…
This year’s been weird. Weird for you, weird for me, weird for the whole planet. I’d lie if I said I hadn’t hoped we’d be back to some kind of normal, and looking back at my new year’s resolutions makes that really evident to me. One of my goals this year was “release 3 games”. When I was writing this goal, I thought I was being modest. In 2020, I had released 6 games in total, so halving that…
Whenever I show off the game I am currently working on, the conversation usually lands on the skybox I am using. I am pretty proud of it, and I have gotten multiple questions on it already, so I decided it was time to try and write about it! This shader utilizes Unity’s Shader Graph, and I will be working on version 2019.3. Why do I need a procedural skybox? You might not need one! But it is…