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THE LIFE OF A GAME DEVELOPER

an incomplete history

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Protected: Pasta/80 – 6. Fixing a mistake

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Protected: Pasta/80 – 5. Tetris Mechanics

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Protected: Pasta/80 – 4. Starting a Tetris game

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Protected: Pasta/80 – 3. Starting a Pascal Framework

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Protected: Pasta/80 – 2. Calling assembler

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Protected: Pasta/80 – 1. Setting up for the ZX Spectrum Next

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Life Changing Magazines

Number 1# Number 1 WORMS I guess every programmer has a genesis moment. One where everything starts to make sense and it s the true beginning of their love of programming. This was mine. I was 14 and must have had my ZX81 for about 6 months or so when I bought this magazine. I [ ] The post Life Changing Magazines appeared first on THE LIFE OF A GAME DEVELOPER .

2013 – The year of travelling.

2013 kicked off with a trip to CES where we had been invited to take part in MIPS presence at the show. Sandy, knowing my utter love of all things MIPS asked if I d like to go, and I jumped at the chance! Russell felling left out begged to come as well. He s never been [ ] The post 2013 The year of travelling. appeared first on THE LIFE OF A GAME DEVELOPER .

2012 – The launch of GameMaker: Studio

At the end of 2011, we set to work making a new product, GameMaker: Studio, with the intent that we could show it off at GDC in San Francisco in March. This gave us only a few short months to pull everything together, although this time, most of the hard graft fell to Russell. He [ ] The post 2012 The launch of GameMaker: Studio appeared first on THE LIFE OF A GAME DEVELOPER .

2011 – When it all starts to change.

Early in the new year we also released Mr Karoshi, which went on to win Android game of the year at a Pocket Gamer event, and as Russell finished off the Android runner, Stuart and the team started to work to get all our games released on the Google store as well. So, up until [ ] The post 2011 When it all starts to change. appeared first on THE LIFE OF A GAME DEVELOPER .