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I Wanna Lockpick Devlog - itch.io

A strange puzzle game about matching colored keys and doors.

lawatson.itch.ioRSS feed ↗22 posts

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Happy 2nd Anniversary!

The air is warm and breezy. The sun shines on a verdant field as the children, the adults, and the critters all dance together in their never-ending tale of growth. As time passes, core memories are p...

Small update (7/29/24)

Updated the game to revise the credits (both ingame and out-of-game), as well as modifying World 5 to completely rework one puzzle, as well as tweak the ordering of puzzles. That s all...

More bugfixes (4/27/24)

Updated the game to fix a few more tiny bugs and errors. None of the errors are big enough to be a major concern for 99% of people, but feel free to download it just to be up-to-date...

Important fix (4/27/24)

Fixed the previous update making a puzzle impossible. It should be not impossible now...

Quality of life/bugfix update (4/27/24)

Updated the game to change some slight things, fix some bugs, and add some new QoL changes. No new content, just to be clear. Fixed a game crash if you cleared the game too fast. Yes, this is real. Ga...

Quick hotfix (2/27/24)

Two tiny fixes from the previous version: Updated one of the puzzles which presumably had less cheese to actually have less cheese, as well as patched out a bug where a secret piece of text could appe...

General quality of life update (2/26/24)

Changed some things which were causing people to have a bad time in the Part 2 content. To be more specific: -Shortcuts now open up when a room is reached, rather than when it is solved -The main Part...

Day 2 Patch: More fixes

Slightly changed the phrasing of some hints, as well as patched out a bug where certain dialog wasn t being updated at all if you didn t solve a certain puzzle which was technically optional to progre...

Day 1 Patch: Controls and Better Hints

It s been a day, let s fix some stuff. You probably noticed that the options menu and title screen were using hardcoded binds, but not anymore. Now they use certain control binds instead, namely the d...

thanks for waiting

after 4,912,377,423 years in development, hopefully it will have been worth the wait i hope it didn t release with any cataclysmic bugs. the game was tested for like a month straight but yknow there s...

Fast approaching.

Announcement

The full version of I Wanna Lockpick, which contains almost every feature I could reasonably add, as well as containing the full playable experience start-to-finish, is now complete. It has entered te...

Devlog (1/7/24): Very close to done.

Hello, all. I m getting pretty close to DONE Done with the game now. The list of major things left to implement is now basically down to the Colorblind settings (which will let you set the key/door co...

Devlog (12/30/23): Big Progress!

These past few days I ve been working on the game a lot more. Like, a LOT more. I ve probably spent like 3 or 4 days straight just dedicating all my time to developing the game. (In moderation, of cou...

Devlog (12/20/23): OPTIONS MENU OPTIONS MENU AAAAAAAAAAHHHH

JOYFUL DAY. ESCAPED HELL...

Devlog (5/31/23): Hard parts

Hello again! I m making this post to signal that I m finally beginning work on the dreaded QoL laundry list now. This is like, the big deal thing which is *technically* really important even if my sou...

Mini-devlog (4/3/23): Makin' the last puzzles!

Hey, all! Just a reminder that I m doing OK. Since the last devlog, I ve ended up making some pretty consequential decisions, but not ones that increase the scope of the game. Actually, what I ended u...

Mini-update (3/21/23): Credits

This is simply a notice that I updated the game download to have an up-to-date credits file which also more properly attributes all of the sources from which I pulled assets for this game. Although a...

Devlog 1/16/23: Progress?!?!

Hello again, everyone! It s been a while, and also I figure a lot of new folks have been drawn to this game, so I figure now s a good time as any to make another little devlog post! First, about devel...

Devlog 10/3/22: On the way there!

Hello, all! It s been a good handful of months since the last devlog, so I figure I ll let everyone know that progress is still being made in the development of Part 2! Many new areas have been finish...

Devlog 5/2/22: Going well, I think!

Hey, all! It s been a good 5 months since the demo was originally released now. Not all of that time has been spent working on this game (I have other projects, some more personally investing than oth...

Part 2 in development!(...ish.)

I figured I d make this post since it s been a few months since Part 1 released. Did you enjoy Part 1? If so, then I m glad! If not, then ! (SPOILER WARNING! I recommend you reach the demo cutoff poin...