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Benjamin Lannon

Blogposts from my personal website

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Weeknotes #93 (August 15, 2026)

Things I found, read, did, and produced this past week. Things I consumed My friends and I got to the credits of Big Walk which I mentioned last week and it is definitely a gem in the "friendslop" genre. If you have a group of friends that like puzzle / adventure games with proximity chat, you need to play this. James Simonson's been working on a city builder and been posting videos of the various…

Weeknotes #92 (August 08, 2026)

Things I found, read, did, and produced this past week. Things I consumed Big Walk by the creators of Untitled Goose Game came out this week and it has quickly ramped up to one of my favorites of this year so far. It's a co-op game where you're going around solving puzzles in a large world and if you have friends that would like this as well, I would say don't look too much into the game and just…

Weeknotes #91 (August 01, 2026)

Things I found, read, did, and produced this past week. Things I consumed this Weekend was Gen Con in Indianapolis. It was my first time at the convention and I was impressed in the variety of events, vendors, and people. Very tiring but definitely worth going. Of note, I tried the Cyberpunk TCG , did my first minature painting and Gunpla panel lining. As well picked up some new dice, bought some…

Weeknotes #90 (July 25, 2026)

Things I found, read, did, and produced this past week. Things I worked on As I now have a Linux desktop as I will mention shortly, I decided to look into some KDE Plasma Widget development as I wanted to extract some data from Home Assistant and display it on my desktop. Definitely not what I am used to as it is done via QT's QML language which has a subset of JS integrated, but not as capable as…

Weeknotes #89 (July 18, 2026)

Things I found, read, did, and produced this past week. Things I consumed I watched this week's Game Changer: Count the Rice , where that is definitely the only thing they do. Just counting rice, nothing else. Juniper Dev made a video about a very serious game jam she put on. Always fun to see what types of games people can make with limited time in game jams.

Weeknotes #88 (July 11, 2026)

Things I found, read, did, and produced this past week. Things I worked on I used Raycast Script Commands to quickly throw the temperature from my various rooms in my apartment from Home Assistant into the One Thing menu bar widget. GPT 5.6 was released this week and as part of it is 3 classes of models, Luna, Terra, and Sol. As such I was testing some prompts I previously ran on 5.5 and I…

Weeknotes #87 (July 04, 2026)

Things I found, read, did, and produced this past week. Things I worked on Wrote a post about The Future of Node Security in 2026 and but focused in on things that are available right now as far as Node 26 which is going LTS this October. Things I consumed Sony announced that PlayStation going digital only in 2028 . The online response was overwhelming negative, and this is a blow to video game…

The Future of Node Security in 2026

I wanted to do an analysis of where the Node ecosystem is going into the next few years, and in particular around the security layer Node provides. With the rise of AI, supply chain attacks are continuing to happen and if things aren't hardened can be quite dangerous. On this front, I wanted to not just guess where things could get better, but see what tools are actually available right now in…

Weeknotes #86 (June 27, 2026)

Things I found, read, did, and produced this past week. Things I consumed The RAM shortages really hit hard this week across consumer electronics. That included: The Steam Machine that was fully revealed at $1049 for the 512GB model. The 3rd price increase for Xbox Series X which now goes up to $800 (compared to when it was $500 when it launched 6 years ago). A bunch of Apple devices including…

Weeknotes #85 (June 20, 2026)

Things I found, read, did, and produced this past week. Things I worked on I've been thinking about some various projects to speed up my deployment workflow as the speed to go from idea to app has rapidly sped up via coding agents, but the flow of a dev server to a deployed container accessible on my tailscale network still has some tedious work. The flow is almost the same for most apps I am…