I’m happy to say that I have not only reached a point with Scorebug.sh where I feel I can step away for a little bit to reflect on what I have made so far, but also where I should be showing off its capabilities with the v0.3.0 release! Let’s check it out. Schedule Currently the first thing you land on when you run scorebug is the game schedule. This is where this whole project began,…
What’s huh? I discovered some nice tricks in godot that allowed me to create a pretty simple “Resident evil style” grid based inventory system for a game I am working on. NOTE! This isn’t an in-depth tutorial, but the full source available in my godot tools collection. The Scenetree Before I dig into the details, let me just set the scene for how this is going to work. My…
The past couple years have been a bit of a roller coaster for me, and as you may be able to tell by the date on this post about setting my goals for the year, I’m still working on it :D This isn’t the place for me to tell you why, but I am excited to talk about all the stuff I plan to work on in 2026. scorebug.sh Live mlb scores in the terminal
Godot Wild Jam 64 happened this past month, with the theme Illumination, and I decided to give it a go! This was my 3rd game jam attempt, although this would be my first submitted entry. It’s called CandleRun, and you can check it out here. Along with the main theme, the 3 option “wild card” themes were “white out/ freezing out”, “blood is fuel”, and…
Oh yeah. We’re rollin now. Bug fixes and new state trigger logic! Diagonal movement bug Had to change the movement vector code to fix a bug that would allow the player to move in diagonals… which kind of breaks the whole rule set of Snake now doesn’t it. This is because the Input.get_vector() func will create a vector based on all inputs it recieves. Good for some games like top…
Before tackling any new features, I wanted to make sure I atleast had a super bare minimum state management system in place. And a new beta for Godot 4 is out and I get to use a new (very minor) enhancement :D Managing state This is pretty much as simple as you can get, which I think fits for the tiny scope of this project. For now this is what that looks like
With Godot 4 now in beta, I’ve been starting to mess around with the new kit. And although there’s a lot of really exciting 3d features coming to Godot 4, the 2d space is a bit more in my wheelhouse for now, as I continue to learn the engine. One new feature I am looking forward to using in Godot 4 2d is the new TileMap node updates. To get myself farmiliar with the new TileMap api, I…
Scorebug.sh View MLB scores live in your terminal with scorebug.sh Candlerun I made Candlerun for the Godot Wild Jam #64. My first game jam completion!