Spider-Man: The Movie Game dissection project Checkpoint - November 2025
Progress report for the Spider-Man: The Movie Game dissection project - November 2025
Progress report for the Spider-Man: The Movie Game dissection project - November 2025
Introducing open-tobey and what it means
Progress report for the Spider-Man decompilation project - March 2025
Progress report for the Spider-Man decompilation project - September 2024
Progress report for the Spider-Man decompilation project - July
Progress report for the Spider-Man decompilation project
This blogpost explores my journey of bringing higher level languages (in this case C) to console video-game modding, as an alternative to hand-tailored assembly mods.
This post covers the history of the Stem Player, the development of the emulator, how badly the product was handled and some behind-the-scenes interactions with the creators
Documentation of reversal and building of a Marvel's Avenger server emulator
After reversing some routines of the game I stumbled upon a possible buffer overflow vulnerability that turned out to be exploitable
With the closing of the isozone, and missing the link of the available NO-CD patch I needed to crack it myself
What's been going on
MacOs version of the game contains important information for the analysis of the game
Description of all the steps I had to go through to make the custom file loader
An analysis on the container file format.
Re-enabling an old cheat code
A look how the game progress is stored in the save slot
Protection mechanism of the save files
Small introduction to a part series of posts about my experience with Spiderman 2000 (PC Version)
Mandatory first post describing what this blog will be about