Prep for a one-shot session of the Mothership Sci-Fi Horror RPG by Tuesday Knight Games. Run once, so far, in about 3 hours. Might go longer, depending on the route. The Crew is NOT intended to see everything. Overview Extract your protectees, a Company sales team, while a fleshy mass, fast and mindless spreads and feeds on the attendees and the colony itself. Winding hotel architecture is mounded…
An Open-Table Extraction Horror Campaign Frame for Mothership Whenever they catch you, they will kill you. But first they must catch you. (Richard Adams, Watership Down) The Evacuation Fleet bleeds out into the dark. Flee the million teeth of a viciously automated corporate humanity, always at your heels. Bodies and minds entangled with computer systems, thrashing and chattering. Drop into…
Pretty much everything I did and said in character (and a few things from out of character) during Over/Under, as an intentionally fragmented glimpse into Prospero's Dream, as imagined by hundreds of people over a month of relentless discord conversation. Posted for Mothership Month . There's so much this doesn't include. For one thing, everything I wrote while in the Stratemeyer Syndicate was…
Some more wound tables for the Mothership Sci-Fi Horror RPG , written for Mothership Month 25 ! Brutal: ripping, tearing attacks. Chemical: poison gases and chemical agents. Cold: extended exposure to extreme cold. Heat: extended exposure to extreme heat. Strange : otherworldly energies, godlike powers, things beyond reality, etc. content warnings: gore, injury. illness, and death. Brutal Mouthful…
A selection of slang terms for the Mothership Sci-fi Horror RPG and similar games. May be updated as I add to the list or expand entries. In particular, I'd love to add to the food and drink section. Because language is one of the predominant materials used to construct ttrpg play at the table, I think modifying the language characters use might help capture a sense of the setting. As well as…
Experimenting with an extremely loose non-system for playing messy, visceral supernatural horror, based on thinking about things like COTTONMOUTH LAW , Vernacular Games , playing Impossible Landscapes with Delta Green, memories of playground games, and my increasing frustration with rules, systems, and mechanics. What if I didn't have to touch any fucking numbers? What if things are all in the…
This is the last voyage of SV-1022. An ancient flagship from the golden age of the Republic, lost beyond the borderline, low on supplies, and far from home. It's objective: to chart unknown worlds and expand the boundaries of human knowledge. A lightweight Trek-alike toolkit for the Mothership Sci-Fi Horror RPG , written for Mothership Month 2024. This section is all optional context and theory,…
The flutter of a moth's wings, still beating, pin driven through the thorax, as all the whole world shifts around its axis. Fluttering, too. All shapes changing. What flickers out there now? What lies in wait? This is a collection of different angles on how a speculative humanity might live out in space, and the tonal flavor it might have, written for the Mothership Sci-Fi Horror RPG , for…