Editor's note: I originally started writing this as part of a larger 1-year anniversary celebration for WordHopper. However, a combination of less free time + suddenly many more side projects to take care of pushed the anniversary out a bit, to the point where things will have to happen piecemeal for now. I decided the retrospective dev journal would be the best place to start, just to dust off…
Hey hey! Long time no see! Definitely haven't forgotten about this site. Nope. A couple nights ago, I released my first commercial game, WordHopper! It's a little arcade-like word game, which is designed for Pentium-class PCs running DOS. I made it as part of a game jam centering around DOS games , and as a result I didn't post any development journals for this. I might do a retrospective one…
Originally posted to my cohost. Few edits may have been made where I saw fit, but I've kept these to a minimum. Note that this post was actually a series of posts made over a few days; breaks between posts are denoted by their headers.
A few months ago, I did a massive rewrite to my site. This involved re-doing the layout and removing the use of most CSS3 features, sticking to the bare minimum properties whenever and wherever possible. Some time later, I began to brainstorm ideas for a potential redesign, which eventually culminated in the idea of adapting my desktop setup to HTML/CSS. However, there was one problem: how would I…
At the end of Journal #1, I mentioned something about publishing another journal "a month or two from now". It's been *checks notes* 4 and a half months since then.
So! It appears it's time for me to start yet another series of development journal posts, this time for my next-but-before-ExaStar game, Endless Attack REMIX! Much like ExaStar's first development journal, I'll start with a lengthy amount of history behind the game, then spend some time talking about what I have worked on thus far. Let's go!
Warning from the future: The writing style I had back when I wrote this is atrocious. Not to mention the subject matter here is a (relatively speaking) boring, generic, Pentium 3 laptop with nothing noteworthy about it. Neat to me back in 2019, sure, but after 4 years I've come to realize it's absolutely not worth a half-hour read (and especially not with the way I wrote it). You should consider…
After so many journals where I’ve essentially repeated that I can “stop worrying so much about the game’s internals”, I can pretty much do just that now!