Correlated RNG
What's correlated RNG and how can we avoid it in our PRNG-heavy games?
Noé is regularly thinking about posting things on the internet.
What's correlated RNG and how can we avoid it in our PRNG-heavy games?
Sometimes I have a game feel brainworm I need to share so that somebody else can make it and this is one of those times.
Uh oh, watch out everybody! Noé has thoughts about the economy of corpse runs and she's put them Online instead of in her own video game.
You can take the boy out of the Flash era platformer boy, but you can't take the Flash era platformer out of the impulsive hot transgender woman who knows how to program video games.
This has been the best month for counting cats so far and I've gotta revel in it!
In which I share some fairly personal anecdotes and might sound bad but I promise is great and full of the good warm fuzzies.
This game is GROWING and I am indulging in some sick mechanic design and custom rendering tech!
Have you thought "IDK but am I trans enough"? If yes then I wrote this for you.
I've been taken by a particular flavour of petrichor and it's making me think about things.
Tiny Islands is the perfect blend of user generated environments and procgen environments where YOU are the procedural half of the generator.