Preface Before starting, I will note that I am aware that Unreal Horde is being used internally at Epic Games, and currently is in an experimental stage and support is not provided. I m hoping that this can be of use to some other sysadmins, or indie game developers to get their studio running The Epic [ ]
There were a lot of tutorials on how to mod PayDay 3 for the Epic or Steam versions. From the commentary I saw, there were a lot of people saying that the Game Pass/Microsoft Store/UWP version could not be modded. I found a bit of a workaround to allow you to mod it just the [ ]
Ghidra is a free and open source reverse engineering suite. It is flexible with scripting and plugins and can be used for almost any architecture. If one does not exist you can add it yourself, if there s a bug you can fix it yourself, which is the beauty unlike competitors such as IDA Pro. (Did [ ]
I ve been meaning to post more and more to this blog, and I had started many articles that were very in depth, covering reverse engineering, game modding, and computer security topics. Let s just say I never finished them, and now the last relevant post is from 2016 (yikes). So here s an update: I ve been hired [ ]
Just something I threw together in 5 minutes. Do note that a bunch of dvars have been hashed, and no longer are able to be changed by their original commands. Some work, some don t. There is no output from the game, but you can input console commands. Some commands that work: spdevmap cg_fov cg_fovScale jump_height [ ]
It s been a wild few months, and I would like to thank all of the testers of Rime that have been reporting bugs, suggestions and usability problems. One main issue that I have with Rime is the lack of automation. It had gotten an auto-updater quite awhile back, but it was very primitive and needs [ ]
If you are like me, you hate developing on Linux. Nothing beats Microsoft s Visual Studio, nothing. Recently with the Windows 10 Anniversary update you have WSL or Windows Subsystem for Linux, as excited as I was for this to come out Visual Studio is a slow adopter of this technology and I currently spent many [ ]
3 Months Later, much progress has been made. Here is another dump of the git repository change-log. I won t be able to continue development on Rime until after July due to myself switching apartments again (I move every year =[ ). With that being said, I have set up a Continuous Integration server for Rime [ ]