The past few weeks have been pretty productive. I'm steadily making progress on the first act of the game, building the world and filling it with interesting stuff. Here's a summary of what's been added: New varied locations in an interconnected world Treasure, secrets, side stories and interactions Combat fine-tuning, enemy tweaks, item balancing Game engine optimizations New soundtrack for new…
Towns, people, and dialogues in Nulphia
There's been quite a bit of progress on the game since the announcement a few weeks ago. Here's an overview! The town Welcome to Qual Harbor - a small port town on the island of Nulphia, and the first settlement in the game. There were several iterations of the town's layout and art style. I aimed to have a location that makes sense, looks nice, and is fun to explore. There are multiple enterable…
Nulphia - an action-adventure game
Finally, I am ready to announce my next game. https://www.youtube.com/watch?v=OVMxO8tdx5Y Haunted by strange dreams, a young adventurer finds a hidden tomb, setting in motion a chain of events centuries in the making... Guided by a restless spirit, he sets off for a faraway land, not knowing what fate awaits him. Welcome to Nulphia, a vibrant island full of magic and mystery, home to the…
New action gameplay and art experiments
It's been two weeks since my last post, and I've made quite a bit of progress on my adventure game. Here's a montage: https://www.youtube.com/watch?v=YtHpwaJ4p4Y Painterly art style If you've been following development, you may have noticed that the characters in the game look a bit different now. They used to look more cartoony. This was supposed to mimic old TV cartoons where the characters…
Finding the "look and feel" of my next game
It's been a quiet but productive few months. I've been chipping away at my (still unnamed) action-adventure game, and today I finally have something new to show. Here's an early look at the first few introductory areas: https://www.youtube.com/watch?v=FyaegrBBcgE I've been busy experimenting to find the right "look and feel" for the game. Instead of focusing on just one area at a time, I've been…
Early gameplay of my next action-adventure game
For the last few months I've been working on a new action-adventure game in my own engine . Here is a video showcasing some of its gameplay: https://www.youtube.com/watch?v=2mP8GgWapQA
Citadelic Soundtrack is now available
The music I composed for the game Citadelic is now available on Steam in high quality MP3 and lossless FLAC formats! You can get it standalone or in a bundle with the game . Additionally, you can now also enjoy all of the 7 tracks for free on YouTube: https://www.youtube.com/watch?v=https://www.youtube.com/watch?v=iMBizDwVdFw
Citadelic is now available
Citadelic, my base building and defending strategy game with roguelite elements, is now available on Steam ! Survive against waves of constantly evolving enemies while expanding your base and managing resources. Make your choices wisely and adapt your strategy, because every run is different from the last. https://www.youtube.com/watch?v=LQBJdRrfr7k Enjoy!
Citadelic releases on February 17
My new roguelite base building and defending strategy game Citadelic is going to be released on Steam on February 17th! A free demo is available on Steam . Give it a try and add the game to your wishlist!
Medals and Steam Achievements in Citadelic
This week I've been working on implementing medals in Citadelic. Medals are given to players for completing goals in the game. There are 48 of them in total, and each medal is also a Steam Achievement, which means that they can be displayed on the players' profile pages. The player can browse the list of all medals in the menu. Here they can see which ones are still locked, what the requirements…