Posara is a visualaudio toolkit for creatives — a runtime built on the Abrase / Myriad computation core, with early MacOS aesthetics at heart. Carts are written in Abrase, hot-reloaded while you play. It speaks to both machines and browsers: designed for hardware (bare metal wip) and the Web. ▶ Try it in the web playground — write and run Abrase carts live in the browser, or drop a .pk cartridge.…
Abrase is a rust-like programming language with algebraic effects, no GC and leak-free by design. Source compiles to Polka bytecode and runs on the Myriad runtime — a small computation core that embeds in any Rust application, or in the browser via WebAssembly. Try it in the playground — examples are little tutorials, ordered from recursion to nested effect handlers. Why did I make it? - It is…
An unofficial performance at an art fair, about four hours, I dressed as Chibi Maruko-chan , with a poster offering to rent myself for anything at $1 per 10 mins. By taking the form of Chibi Maruko-chan — a cute, beloved ordinary girl who was watched on TV with popularity at my childhood — and the offering of rental, I dispositioned myself under the power of the audience. The familiar, harmless…
On April 19, 2025, six of us — five Kafkas and a child — went to a Zoo in Chengdu. We read the day’s news under a bamboo grove, then wandered. Afterwards we uploaded photographs, fragments and diaries to are.na , and from those traces I edited a stage script in the form of a theatre dialogue. The recording below is a reading of that script. Each participant is voiced by a deceased artist or…
Invisible Water is a device that projects an imagined industrial soundscape into a theatre space. It also incorporates the site-specific history of the exhibition through a miniature landscape. A brief of the project: The full length of the device video is at the end. Materials A 3D-printed box with a camera, a yarn ball, a virtual body of water. Within the theatre space, it is surrounded by a…
I was a software engineer until 2025. I worked in industry since 2017, while now a digital artist mainly working on a personal project in a remote Mexico village El Potrero, down in San Luis Potosi. I’ve made a few videos for personal recording, with a photo gallery on site, where you can view the videos here . It is near an abandoned Spanish era silver mining town Real de Catorce , where you…
One Serious Problem is another very short video game based off a statement by Albert Camus “There’s only one serious philosophical problem”. You can sit and wander around the small virtual room and maybe find a hidden door to the outside but when you exit the game, you can no longer turn back. Playable at itch.io . Medium: Video Game. Date: Dec, 2020
Light of Darkness is a very short video game made over a night in December, 2020. The game visualizes several different time scales with virtual installations - a spring, a stellar and a flock of birds - to present the idea that time is a sensible, consistent entity, in contrary to the fractured sense of time in a modern society. Playable at itch.io . Medium: Video Game. Date: Dec, 2020
Mondrian is a puzzle game inspired by Lights Out mechanism with a few short procedural generated levels, made for GMTK Game Jam 2020. You need to align all block colors to clear the level. Playable at itch.io . Medium: Video Game. Date: Dec, 2020