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Writing a bindless GPU abstraction layer

Back in December 2025, Sebastian Aaltonen published a blog titled “No Graphics API” - it presented a great history of the evolution of GPU hardware, and gave an opinionated perspective on how we could simplify the modern graphics APIs on modern hardware. Like many graphics programmers, I read Sebastian’s blog post and really enjoyed it - I was inspired by it, and decided to see…

Neural networks as Ordinary Differential Equations

Recently I found a paper being presented at NeurIPS this year, entitled Neural Ordinary Differential Equations , written by Ricky Chen, Yulia Rubanova, Jesse Bettencourt, and David Duvenaud from the University of Toronto. The core idea is that certain types of neural networks are analogous to a discretized differential equation, so maybe using off-the-shelf differential equation solvers will help…

About

I am a software engineer with experience in computer graphics, computer vision, and low level systems. Most recently I’ve worked at Apple, developing a 3D Gaussian Splat renderer that is used by the Vision Pro’s Personas . Previously I was at Microsoft, working on streaming systems for Xbox cloud gaming and surface reconstruction algorithms for Hololens, along with a brief stint…