Hey all. Okay, we re not using Randomness anymore. Or, this is a proposal to use some different terms, for different, specific things. The word randomness is really overloaded with a lot of different uses and I find that it s sometimes difficult to talk about different kinds of variance in games in a way that is [ ]
In an unexpected and wildly exciting turn of events, game development superhero Wes Paugh has taken the initiative to make a new version of 100 Rogues that s coming to Steam! Check it out HERE: https://store.steampowered.com/app/3763720/100_Rogues/ Very exciting stuff. I m not personally all that involved in the development, other than telling Wes that I want the [ ]
I think that making art is an inherently social activity, or at least I can say that it certainly is for me and it probably is for many others. In the simplest terms, I want to make art and then share the art with others and have those others engage with it, and then reflect [ ]
Today, I unpublished my Patreon page. It was a really great run, and thank you so, so much to everyone who supported my work all these years. Some of you have been with me for 15 years at this point and it really means a lot. The TL;DR of why I unpublished the Patreon is [ ]
Overall I ve been kinda down on indie game development for the last few months. I am working on a new card game here and there, and there will be upcoming news on Through Broken Land in the next few weeks, the truth is I ve been more de-motivated than at any time since I got seriously [ ]
Today I streamed and had a good conversation on the stream, thinking out loud about whether it might be a *good thing* to have 10-20% of plausibly deniable guaranteed losses in your game. Watch the video! You can also read the notes on Google Docs, here. Enjoy, and let me know what you think, [ ]
Hey all! After thousands of matches on BGA, and months and months of conversation and tournaments on my discord, I come to you with the Dragon Bridge 2nd Edition Upgrade Pack! These 11 updated cards have much better rules on them which will lead to more fun, more dynamic games, fixing the biggest issues the [ ]
It has been an amazing ten years! Thank you to everyone who listened! This is a short episode where I just talk a little bit about where I m at, and why I m deciding to end the Clockwork Game Design Podcast. Thank you to all of the amazing guests DOZENS of them over the [ ]
I started playing The Witcher 3 a couple months ago, on and off, got about 10 or so hours in. I had played it back in the day when it originally came out, but also just for maybe 5 hours or so. It s a really solid, incredibly well made videogame that I absolutely do not [ ]