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kain park.

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📅 november 2025.

Here’s a breakdown of what I’ve done in November! LearningNot too much here as workl has been crazy, so I’ve been prioritising rest and recovery (and consuming lots of other...

📅 october 2025.

Here’s a breakdown of what I’ve done in October! LearningI’ve put a lot of stuff on the backburner as work got a bit crazy, but I’m hoping that I can...

📅 september 2025.

Here’s a breakdown of what I’ve done in September! LearningI haven’t been doing too much other than reading more game design books. My goal is to start actively working on...

📅 august 2025.

Here’s a breakdown of what I’ve done in August! LearningAs much as I want to focus on the art for my next project, I still have a lot to learn...

📅 july 2025.

Here’s a breakdown of what I’ve done in July! LearningNo updates here this month. I am still learning the art apps I want to use for my next game but...

📅 june 2025.

Here’s a breakdown of what I’ve done in June! LearningI have been getting used to drawing on the iPad and taking a course on using Procreate, which is the app...

📅 may 2025.

Here’s a breakdown of what I’ve done in May! LearningI finally have some exciting news in figuring out my next game: I’ve decided on an art style! As you can...

📅 april 2025.

Here’s a breakdown of what I’ve done in April! LearningApril was a slow month, I’m still upskilling by reading books about game design, I’ve started exploring what art mediums I...

📅 march 2025.

Here’s a breakdown of what I’ve done in March! LearningI’m still deciding what I want to do for my next project, but I’m realising it will likely be some time...

🍵 a game about burnout.

One of my favourite developers, Davey Wreden (creator of The Stanley Parable and one of my all-time favourite games: The Beginner’s Guide), has released his newest game… It’s called Wanderstop,...

🙅 if it doesn’t add value, get rid of it.

As I’ve been upskilling in my storytelling skills, I’ve also been picking up tips and tricks about writing. I’ve focused on one mantra to start with. My goal is to...

🗣️ writing dialogue is hard.

One thing I found when creating my first game, Prakasha, was that I am terrible at writing dialogue. Like, really terrible. I don’t really have any experience in this kind...

🌌 mouthwashing is a perfect game.

I’m not usually a fan of horror games—they rely too much on jump scares, which I find to be a lazy form of scaring someone. Because of this, when I...

📷 who goes outside anymore?

I hate bugs. I really hate spiders. but I absolutely adore the outdoors! When I was looking into more experimental games, I came across Wakamarina Valley - a short experience...

📱 changing to a “dumb” smartphone.

One thing I want to change this year is the reliance I have on my phone. In 2024, I would reach for my phone when I had nothing to do:...

🕹️ interactivity and emotion in video games.

““At their heart, games differ from other media in one fundamental way: they offer players the chance to influence outcomes through their own efforts. With rare exception, this is not...

✒️ learning ink.

When I started getting into game development, I didn’t know where to start. So I made a list of all the usual roles that you need to make a game,...

The Worst Game Jam Devlog #9 - Introducing... Prakasha

The ninth and final day of the Game Jam is done and… I did it! It’s live! and you can play it here! Today was a lot of big changes:...

The Worst Game Jam Devlog #8 - Finalising the code

The eighth day of the Game Jam is done. Today was a massive push for writing. I had to go back and replace a lot of my placeholder text but...

The Worst Game Jam Devlog #7 - New mechanics!

The seventh day of the Game Jam is done. Today was quite productive - I coded an entire dice roll system! I’m pretty happy with it, I coded it in...

The Worst Game Jam Devlog #6 - Future proofing

The sixth day of the Game Jam is done. Today I had my last day of work for the week, which means I got little done, but I now have...

The Worst Game Jam Devlog #5 - Testing and Adjusting

The fifth day of the Game Jam is done. I haven’t made much progress today in the coding and writing department, so I pivoted to testing what I’ve made so...

The Worst Game Jam Devlog #4 - Writing and Coding

The fourth day of the Game Jam is done. I’m really happy with the progress I made today - I’ve completed about a third of the base story! At this...

The Worst Game Jam Devlog #3 - Planning

The third day of the Game Jam is done. Work is progressing, although slower than I’d like. I spent the time after work today expanding the timeline, so I don’t...

The Worst Game Jam Devlog #2 - Story and Theme

The second day of the Game Jam is done. Today I had to work so didn’t get to spend much time on my game but I think I have a...