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Kai Kunze

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NASA-TLX in CHI


 
 
 
 
 
 
 NASA-TLX use at CHI from 2006 to 2024. Blue is the share of all CHI papers including NASA-TLX, rising from about 3% to nearly 10%; red is the raw paper count, rising from 5 papers to 99. 
 
 
 

 The NASA Task Load Index appeared in roughly one in ten CHI papers last year. It has become close to a default instrument, which is exactly…

Floating Companion


 
 
 
 
 
 
 Five soft floating robots in everyday indoor settings: a fish that circles you with a calming touch, a balloon that follows you across floors, a jellyfish that pulses to guide your breathing, an agile robot for playing with a pet while you are away, and a cloud that drifts over to remind you to take a break. 
 
 
 

 Our paper Floating…

Abstraction Beats Realism


 
 
 
 
 
 
 Cross-temporal physiological synchrony in VR concert recreation. Left: abstract symbolic visualization of audience EDA data. Center: a VR participant wearing a headset during the recreated concert. Right: the original live concert audience. 
 
 
 

 Can a VR recreation of a concert make you feel like you were actually there? We explore…

Embodied Responses to Posthuman Performance


 
 
 
 
 
 
 Audience members wearing physiological sensors during the posthuman performance. © 2024 Hiroyasu Daido, used with permission. 
 
 
 

 What happens when the line between a human performer and a machine blurs on stage? We are presenting this work at the Augmented Humans conference 2026 in Okinawa, and it is one of those projects that…

Placebo Concert


 
 
 
 
 
 
 Visualizing Physiological Data of A Concert in VR. 
 
 
 

 Virtual reality promises to transport us to events we could never attend in person. Concert recreations in VR have become increasingly sophisticated, aiming to capture not just the sights and sounds of a performance, but the atmosphere created by a live audience. But what…

Cuddle Fish


 
 
 
 
 
 
 A picture of the robot prototype Cuddle Fish 
 
 
 

 Flying robots are becoming more and more common. Yet, they also come with safety concerns. Quadrocopter drones, the most popular type, have fast-spinning propellers. Their rigid structures and loud noise levels make them unsuitable for close-range human interaction. Yet, can we…

HCI Deep Dive


	 
 
 
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
 
 
 


 

 I’ve been experimenting with the Audio Overview of Google’s NotebookLM to create a podcast about Human-Computer Interaction (HCI), and I have to say, it’s surprisingly…

Eyewear Computing


	 
 
 
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
 
 
 


 

 A research concept from 2016 might be in the spotlight in the next years,
as described and discussed in the Dagstuhl Seminar
“Eyewear Computing – Augmenting…

Frisson Waves


 
 
 
 
 
 
 A picture from the performance. 
 
 
 

 Frisson is a feeling as well as an experience of physical reactions such as shivers, tingling skin, and goosebumps. In this work, we propose Frisson Waves, an exploratory real-time system to detect, trigger and share frisson in a wave-like pattern over audience members during music performances.…

Augmenting Humans @ Neurolive


 
 
 
 
 
 
 Augmenting Humans 
 
 
 

 Very happy to be invited as one of the panelists presenting in a three-day online symposium on Liveness organised by the Neurolive EU Project . The symposium brings together artists, humanities scholars and cognitive neuroscientists to explore how liveness is conceptualised, measured and practiced across the…

rc3 Talk Boiling Mind


 
 
 
 
 
 
 A picture from the perfromance. 
 
 
 

 The role of the audience in stage performances is changing from passive spectators to contributors making the performance interactive by using different techniques. In this talk, we investigate the connection of audience physiological data to the experienced performance in three performance…

Augmented Humans 2020


 
 
 
 
 
 
 Stelarc presenting his work to the Online attendees. 
 
 
 

 On 16-17 March 2020, we co-organized the Augmented Humans conference in
Kaiserslautern. .
Due to the circumstances related to COVID-19, we moved
to a fully virtual event and cancelled the physical event on 13th March.
The whole team was struggling and…

ACM Publications


 
	 
		 
			 
				 
					 research-article 
				 
				 
					 OpenEarable
							ExG: Open-Source Hardware for Ear-Based Biopotential
							Sensing Applications…

Publications


 Abstraction Beats Realism: Physiological Visualizations Enhance Arousal Synchrony in VR Concert Recreations . Meng, Xiaru and Ju, Yulan and Hoppe, Matthias and Han, Jiawen and He, Yan and Minamizawa, Kouta and Kunze, Kai. The Augmented Humans International Conference 2026 (AHs 2026), March 16–19, 2026, Okinawa, Japan. 2026. Bibtex . 
 
 Embodied Responses to Posthuman…

Apps

A collection of iOS apps I’ve developed over the years. 
 
 
 
 Numeriqo 
 Number puzzle game with math cages. Fill grids so each row and column has unique numbers while solving arithmetic constraints. Sizes from 3x3 to 5x5. 
 Landing Page · View on the App Store 
 
 
 
 
 
 Numeriqo Pro 
 Advanced number puzzle game with grids up to 9x9…

Projects

My overall goal: I want to give people tools
to foster inert talent and empower new skills. 
 You can find up-to-date works on my publication list 
 
 
 
 
 
 
 
 
 Eyewear Computing 
 
 
 

Smart Eyewear is the major enabling technology for application cases to enhance human senses. 
 

 
 
 
 
 
…

About Kai

Kai Kunze is a pioneer researcher in the HCI field, augmenting humans using technology. His most significant research contributions are in Eyewear Computing and Placement Robust Activity Recognition. His current research includes also Digitalizing Human Emotions and Amplifying Human Senses. Kai Kunze published over 254 papers at high profile conferences and journals (e.g. CHI, TOCHI, UIST, IEEE…

blanks

about 
 ‘Blanks’ is a simple application helping you to learn new
English words. It shows you word definition and gives 4 choices as answer.
Select one of the choices by dragging it on the hole in the paper.
If you are correct, a green hock is displayed.
If the selected word does not fit to the definition, you will see a red cross. 
 The word definitions are…

Kai @ Miraikan Science Quest

On the 9th August I had the opportunity to take part in a Miraikan Science Quest.
It’s an open event at Miraikan, the Science Museum in Tokyo, to encourage
a dialog between the public and researchers. This Science Quest was a premier,
as it was the first ever held in English ;)

Kai @ Siggraph

My second Siggraph was pretty amazing again. Unfortunately, we had another
emerging technology exhibit, so my time joining the main conference was limited.

JST Presto Project on Open Eyewear

I’m excited and happy to be one of few non-Japanese researchers to receive a JST Presto (Sakigake) project grant, on the Topic Open Collective Eyewear.

ISWC and UbiComp in Heidelberg

It’s a strange feeling to have UbiComp and ISWC so close to my home.
Amazing organization and impressive research and meeting old friends.

Kai at CHI 2016

back @ this year’s CHI 2016. We just have 3 Late Breaking Work submissions accepted and it seems they are currently for free download at the ACM website

Lessons from the Dagstuhl Seminar on Eyewear Computing

We took a risk in organizing the Eyewear Computing Seminar as we deviated largely from the standard model, yet I believe it payed off.

Looking back on UbiComp/ISWC in Osaka

It felt nice to be back in Kansai for the biggest conferences in my field. 
 Overall very pleasant and inspiring event, nice to see some old friends and meet new ones.

After my first SIGGRAPH

I'm impressed mostly by the Hacking/Making Studios and the interactivity/demo exhibits. Siggraph is my new favorite research conference.

Affective Wear- Recognizing facial expressions

Katsutoshi Masai, one of my Master students had the idea to track facial expressions using low cost sensors in glasses. Quite nice work ;)

Super Human Sports: Augmenting Blind Soccer

I’m getting more and more fascinated by augmenting Blind Soccer. After 3 blind soccer trainings, we had now a couple of meetings to discuss how to extend and enhance the play experience.

31C3 Talk Slides: Eye Wear Computing

Here are the video and slides from my talk. Hope you like it. Please if you have some critique write me a mail.

31C3 Aftermath

Finally, I have a little time to write about the congress. As the last couple of years, I attended the 31st Chaos Communication Congress between Christmas and New Year.

Eye-Wear Computing

Smart glasses and, in general, eyewear are a fairly novel device class with a lot of possibilities for unobtrusive activity tracking. That’s why I’m very excited to be working in the Team of Masahiko Inami Sensei at Keio Media Design to do research on J!NS MEME.

Google Glass for Older Adults

As the first article about my grandparents using Google Glass received a lot of interest, I decided to delve a little bit more into the topic.

Looking forward to ISWC/Ubicomp 2014

With roughly around 1 month to go, we are busy with demo preparations etc.

Augmented Human 2014

Innovative research, that makes you first laugh and then think. The conference develops into one of my favorite venues.

Beyond FuturICT

Attending the International Symposium on Service Systems Science in Tokyo, I got a glimpse on how the progress and the next steps of FuturICT …

Glass Talk at Hacker News Kansai

Introducing Google Glass to Hacker News Kansai Community was a lot of fun.

Looking back at 30C3

Impressions and Talk Recommendations. Finally, a couple of days with normal people …

30C3 Toward a Cognitive Quantified Self

Discussing activity recognition for the Mind and its potential applications.

Hacking Glass

So I got my hands on another Glass device and can now play with it a bit longer.

Bits and Bytes instead of a Bookshelf

An interview made me wonder about how reading habits are changing and how we will narrate stories in the future.

Amazing Okinawa - Attending the ASVAI Workshop

Cool research discussions at a nice location. The workshop was perfect fit to my research interests.

A Week with Glass

How my grandparents interact with GLASS, showed me that Google seems to be onto something.

Ubicomp ISWC Impressions

Usually, I’m not such a big fan of conference openings, …

Excited about Ubicomp and ISWC

This year I’m really looking forward to Ubicomp and ISWC, it’s the first time that …

ICDAR 2013 Talk Slides Online

The slides for my two talks today are now online.

Recognizing Reading Activities

Just finished my keynote talk at CBDAR, a Workshop at ICDAR

Wordometer and Document Analysis using Pervasive Sensing

In the last couple of months, I got more and more interested in learning, especially reading.

Kai @ CHI

So it’s my first time at CHI. Pretty amazing so far …

Activity Recognition Dagstuhl Report Online

If you wonder, …

Some of my favorites from the 29c3 recordings

Over the last weeks, I finally got around to watch some of the …