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Kahzgul's Corner: A Star Wars: Galaxy of Heroes "Blog" · Jul 6, 2026

Conquest Feats and Team Building: Jedi Training Leia

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Kahzgul · Kahzgul's Corner: A Star Wars: Galaxy of Heroes "Blog"

UPDATE 7/11: Post-mortem notes added.

UPDATE: CG has removed the absolutely bullshit sector 4 feat to gain “Rebel Network” with a much more reasonable one to inflict Breach. I’ve made the adjustments below.

Feats are listed by sector. Each feat will state after the name how many burritos it is worth.

Note: I’ve added various forms of the “GL Carry” teams to my common cheese teams page. As such, I’m not going to list GL Carry as an option in feats on this page any longer unless they have very specific synergies. Please keep in mind that they’re almost always a valid option.

GLOBAL FEATS

  • 250 kills in the challenge path (15):

    • Free. The F3-4T droid disc is back! And needed for one of the cheeses in sector 5. Honestly F34T + DCS is a really strong combo that lets us bring our best units without much fear of accidentally ending the run by killing everyone (just don’t bring any instakills).

  • Apply Purge 300 times (15):

    • 3rd / GI / 7th / 8th / 5th. Standard inks team, this is a free 30-36 purge every combat depending on if there’s a summoned enemy, plus more as you go.

    • GI / 9th / 7th / 8th / 5th. Standard inks team, generates a lot of purge.

    • Baylan / Marrok / Shin / Hondo / Qi’ra. Marrok applies a decent amount of purge.

    • EP / Wat / 7th / 2nd / 9th. Cheese team for this feat if your inks are low gear. You will need initial frenzy tech as well. Full details in my common cheese teams tab, linked from the hub of this guide.

  • Gain Offense Up 500 Times (15):

    • This is basically free. If you find yourself nearing the end of sector 3 and somehow haven’t made at least 50% progress on this by then, you can soft farm it using any of the following teams as you go:

    • JML / Shaak / GMY / Hoda / Beq. Shaak grants offense up to the whole team on basic. GMY can spread it again to everyone else. Beq grants it to all allies on 2nd ability. Using the Feat disc should let you finish this feat in one combat. Feet.

    • Veers / Piett / Scout / Starck / Dark. Piett’s 2nd ability grants offense up to the whole team. Scout’s basic grants it to the whole team on scout’s turn. Veers grants it to the whole team when any enemy dies. Dark will grant it to itself and scout on 3rd ability.

    • Hera / CRex / Sabine / Chopper / Kanaan. CRex third ability grants it to the whole team. Sabine third ability grants it to the whole team. Chopper can randomly grant it to allies on basic.

  • Defeat 50 units with Rebel Fighters (15):

    • CUC / Kleya / Vel / Luthen / Kaz. Doubles with Vel wins (below), doubles with apply Undermine (below). Probably more stuff. This is the team du jour for this conquest. This team also absolutely wrecks. I took out so many teams with this. Definitely going into the regular conquest lineup, even after this cycle ends.

    • Saw / Wedge / Biggs / Baze / Chirrut. Can sub in other rebel fighters; i’m just covering bases here.

    • MM / KK / Cara / CRex / SRP. As above, totally fine to swap fighters around to get a team comp you like.

    • JML / KK / Shaak / GMY / Hoda. Use the Foie Gras cheese to force attacks to KK.

  • Attempt to Inflict Undermine 50 times (1, Booming Voice):

    • CUC / Kleya / Vel / Luthen / Kaz. Doubles with Vel wins (below), doubles with apply Rebel Fighter kills (above). Probably more stuff. Did I mention that this is the team du jour for this conquest? Anyway, this feat is basically free. 50 undermine is done in like 2 combats using CUC and/or ISB.

    • Partagaz / KX / Probe / Krennic / Dedra. Dedra can apply it to allies, but this will be much slower than using the CUCs.

  • Attempt to call allies to assist with Booming Voice 60 times (15):

    • Just equip the disc as you go. Any team is fine. If you MUST rush this, I strongly suggest GMs lead. Vader lead can get a ton of assist calls using his merciless massacre. EP lead also works. Jedi Cal basic into stance combo will also get a few.

  • Win 20 battles with Vel in your squad (1, Deployable Cooling Systems):

    • CUC / Kleya / Vel / Luthen / Kaz. Doubles with Undermine (above), doubles with apply Rebel Fighter kills (above). Probably more stuff. Team. Du. Jour.

    • Any of the various GL carries. She doesn’t even have to survive. Which is good, because she’s going to be forcing enemies to attack her.

    • MM or Saw lead / Vel / 3 other rebel fighters. Make it your own.

  • Complete a battle with DCS active (15):

    • Free.

  • Win 3 Battles with PL / OG Kylo / Han in your squad (1, title):

    • SLKR / KRU / PL / OG Kylo / Han. Easy GL carry here. This team is decently strong and can be used for progress.

    • CLS / PL / Han / Chewie / OG Kylo. Maybe do some rebel shit instead?

SECTOR 1

  • Inflict at least 300 DoTs on enemies with an ability (5):

    • Tusken Chief / Warrior / Raider / Shaman / UR. Fight imp troopers. Doable in a single combat. Low gear is probably okay, too, so long as you can survive a single AoE. I got all 300 dots in a single combat with the above tusken fighting JTR. A surprise, to be sure, but a pleasant one.

    • LV / DS clones. LV provides the DoTs.

    • EP / MJ / Vader / DVDE / RG. Vader is the dot source for this one.

    • Aphra / BT-1 / 0-0-0 / IG-90 / Vader. BT-1 can apply loads of dots. So does Vader. Can even bring KX instead of vader or IG-90 to double with that feat.

  • Win 10 Battles with KX Security Droid surviving (5):

    • Partagaz / KX / Probe / Krennic / Dedra. Doubles with undermine global. Note that you need full ISB for a boss feat in this sector, so you only need to plan for 9 wins with KX as you go. This team, at least at 6 stars across the board, was not very good for me.

    • SLKR / KX / DRey / KRU / Hux. This is the team I ultimately went with.

    • Farty / KX / BB8 / 3PAC / Dark. Possible to carry with an all-droid team. Not a great team, though. More of a novelty act.

    • EP / MJ / DVDE / KX / Tarkin. Possible to carry with an empire team.

  • Gain Retaliate 15 times (5):

    • Bossk / Greef / Mando / AV(DD) / Dengar. AV(DD) gains retaliate whenever she attacks out of turn, so call her to assist with the three other BHers as often as you can. Dengar may also call her to assist, but that’s random. Still worth a shot.

    • Cere / AV(DD) / Zuckuss / Cal / Malicos. If this squad deals too much damage, swap Malicos for Visas, who doesn’t hit that hard. This team worked very well for me.

    • Talzin / Daka / ME / Merrin / AV(DD). Again, call AV(DD) to assist as much as possible. This one’s a bit weird, because you want everyone but merrin to die, and then merrin should nearly infinite turn loop while calling loads of assists from beyond the grave.

    • PHOKing / Quiggoat / Silvo / Brutus / SM33. While quig is taunting, he gains a stack of retaliate for every 2 profit on him at the end of each of his turns. PHOking can put stacks on stacks on him, so this may actually be the fastest way to earn retaliate in the game.

    • Teva / R5 / NRZ / Ward / Anzelians. R5 grants it to all NR allies with 2nd ability. If you target a tank (NRZ, in this case), the tank gets 2 more stacks, so you’re getting 7 retaliates per use of the ability. No, the Anzelians aren’t in the game yet. In fact, none of these units can be used yet in conquest. But they will be available before this cycle ends, mostly because the coliseum is dumb as fuck.

  • Gain 100 Buffs (5):

    • Free

MINI BOSS:

  • Win with BAM and Bo on your squad (2):

    • SLKR / KRU / Cobb / BAM / Bo. Both feats at once. They don’t need to live.

    • BKM / BAM / Bo / Paz / IGG. If you don’t have Cobb, this is a very good team.

  • Win with Cobb Vanth on your squad (2):

    • SLKR / KRU / Cobb / BAM / Bo. Both feats at once. He doesn’t need to live. Obviously impossible if you don’t have him.

BOSS:

  • Win with a full squad of ISB (3):

    • Partagaz / Dedra / KX / Krennic / Probe. This is the only possible team here. Good luck! I had to wait until I had a full slate of data discs before my 5 and 6 star relic ISB team could clear this. I struggled with this team initially, and had to try again later once I had full discs.

  • Win with no tanks (3):

    • CLS / Han / Chewie / 3PAC / C3PO

    • Qadme / POW / MQG / KAM / GAS

    • Veers / Piett / Dark / Range / Starck

    • many other ways to do this

SECTOR 2:

  • Win 10 battles with DTMG on your squad (5):

    • DTMG / Scout / MoffG / NT / DTP. This is the standard DTMG squad, and they absolutely wreck tm train teams like JTR and 501st clones. DTMG is also an empire unit, so you can toss him on any empire team, too. Remember: He doesn’t have to survive. Doubles with Crit Chance Down (below).

    • DTMG / Scout / MoffG / Enoch / Stormtrooper. No attackers variant of the above squad. Does not double with Crit Chance Down, however.

    • Tarkin / Scorch / Scout / DTMG / DCT. This checks all the boxes. No attackers, DTMG present, expose, and crit chance down. A fairly effective team, too!

  • Win 10 battles with no attackers (5):

    • Veers / Piett / Moff G / Range / Starck. Can swap in Scout for Moff or Range if you don’t want to use her in another team (see below). Scout lets the team double with exposes (below).

    • Padme / GMY / QGJ / GK / R2

    • JML / Plo / Shaak / Old Ben / Hoda

    • many ways to do this

  • Attempt to apply Critical Chance Down 100 times (5):

    • Note that the “Critical Debuffs” data disc DOES NOT count towards this feat.

    • Tarkin / Scorch / Scout / DTMG / DCT. Doubles with DTMG wins (above), no attackers (above), and expose (below). Tarkin 3rd ability applies crit chance down to all enemies.

    • DTMG / NT / DTP / Scout / Moff G. NT’s 3rd ability applies it to all enemies. Doubles with DTMG wins (above) and expose (below).

    • Maz / Brutus / Ithano / Quig / Kix. Brutus applies this to all enemies on 3rd ability. Doubles with expose (below), thanks to maz and ithano.

    • DCS cheese with Brutus or Tarkin.

    • Nebit (yes, really) / Farty / 3PAC / IG-11 / T3. Nebit leader makes droids and jawas inflict crit chance down on a critical hit. Farty and 3PAC can critically hit a LOT. IG-11 tanks and has an AoE. T3 also applies it to all enemies on 3rd ability.

    • Baylan / Shin / Marrok / Hondo / Qi’ra. Shin basic applies it to all enemies as long as she has 10 stacks of Soldier of Fortune. Doubles with Expose (below). Doubles with global for Purge. This turned out to be my best “crit chance down” team by a wide margin. Just keep calling Shin to assist with Qi’ra and Hondo, and only use her basic on her turn.

  • Attempt to apply Expose 20 times (5):

    • Tarkin / Scorch / Scout / DTMG / DCT. Doubles with DTMG wins, no attackers, and crit chance down. Scout 3rd ability applies expose to all enemies. Tarkin lead applies expose to enemies who drop below 100% health on empire allies’ turns. This team finished exposes in 4 combats, and I still needed 10 more wins with DTMG after that, making this feat effectively free if you use this team.

    • Finn / Poe / Zorii / BB8 / JTR. Doubles with no attackers. This team has many ways to apply expose. Be warned it’s not a great team for conquest, so you’ll have to choose your opponents carefully. Can swap rose and res trooper for bb8 and jtr to get more exposes.

    • AdRad / Jyn / Cassian / K2 / Any other rogue one unit. Whenever someone on your team is critically hit, adrad lead applies expose. Jyn and cassian also apply expose with their abilities. Very strong vs. imp troopers.

    • Partagaz / Dedra / KX / Krennic / Probe. Partagaz unique makes enemies who gain stealth or foresight gain expose instead (might not count if the game makes the unit apply it themselves instead of you applying it). Dedra exposes on basic. KX exposes any target locked enemy he damages. Probe exposes all target locked enemies on suicide and exposes on basic. Krennic exposes on 3rd ability.

    • many other ways to do this.

MINI BOSS:

  • Win with DVDE in your squad (2):

    • EP / MJ / DVDE / Tarkin / DTMG. DVDE doesn’t need to live. Doubles with DTMG wins and crit chance down. Can swap scout for DTMG or Tarkin if you need exposes instead of either DTMG wins or crit chance down.

  • Win without empire in your squad (2):

    • Use any of the non-empire above teams (or global teams) to double up feats.

BOSS:

  • Win with only The Stranger in your squad (3):

    • Easy if you have him. Impossible you don’t. Doubles with expose.

  • Win with STL Surviving (3):

    • STL / PL / STHan / Cara / Rook. Can use any other rebel instead of cara and rook, but they both have aoe tm removal to trigger STL’s lead, making things easier.

    • CLS / Han / Chewie / 3PAC / STL.

    • GL carry (especially GLLO).

SECTOR 3:

  • Attempt to inflict stun 50 times (10):

    • DCS cheese with… well I guess anyone, since the basic DCS cheese team has JKL, who has a mass stun. Use STAP to double with overcharge (below).

    • JML / JKL / Shaak / Hoda / Aayla. Pass turns and turn meter to JKL so his stun is up as often as possible. Aayla stuns on basic so you can just call her to assist, too. JML ult also resets cooldowns if the enemy team survives that long. Doubles with Jedi Lessons (below)

    • EP / MJ / DVDE / RG / Thrawn. EP mass stuns, RG stuns on basic, Thrawn can pass turns.

    • GLLO / R2D2 / Drogan / CRex / Jyn. Drogan and R2 stun on basic, CRex stuns on 2nd ability, Jyn stuns on 3rd ability.

    • CLS / Han / Chewie / 3PAC / C3PO. Han stuns at the top and on 2nd ability, Chewie stuns on 2nd ability, CLS stuns on basic if the target has speed down already (and applies speed down if they don’t).

    • Talzin / Daka / Merrin / AV / AV(DD). Daka stuns on basic, merrin stuns on 3rd ability, AV stuns on basic. Talzin lead means if daka dies, she’ll assist (with her basic) every other time someone else uses an ability. Potential one combat cheese here depending on which enemies are available. May need to use Zombie instead of Merrin, AV, or AV(DD) depending on how it goes.

    • Other notable stunners: Dooku stuns on basic, SLKR stuns on 2nd ability, KRU stuns on 2nd ability, Baylon AoE stun on third ability, Cad stun on 2nd ability.

  • Win 20 battles without losing any units (10):

    • Free

  • Gain Jedi Lessons 25 times (10):

    • Satele / JKR / Bast / Juhani / Jolee. This team will also net you a few stuns (above).

    • JML / JKL / Shaak / Hoda / Aayla. JML and Satele are the only units who can grant jedi lessons in the entire game, so if you lack them both, you’re screwed for this feat. Doubles with stuns (above).

  • Gain Overcharge 20 times (10):

    • DCS cheese with STAP.

    • GG / Magna / B2 / B1 / STAP.

    • JW cheese with STAP and KX. This is what I ended up doing to finish the feat. Much easier than hoping my GG squad would survive or my low star ISB team would be capable.

    • Partagaz / Dedra / KX / Krennic / Probe. STAP and KX Security droid are the only units in the game who can gain overcharge.

MINI BOSS:

  • Win with Kaz surviving (2):

    • I BETTER LIVE MOTHERFUCKERS

  • Win with only dark siders (2):

    • Lots of options.

BOSS:

  • Win with Satele surviving (4):

    • Satele / JKR / Bast / Juhani / Jolee. Doubles with Jedi Lessons.

  • Win without using any force users (4):

    • CUC / Kleya / Luthen / Kaz / Vel. Doubles with global. Also wrecks this fight.

    • GG / Magna / B2 / B1 / STAP. Doubles with Overcharge.

    • Partagaz / Dedra / KX / Krennic / Probe. Doubles with Overcharge.

    • Jabba / Boushh / Skiff / Krr / Boba

    • BKM / Paz / BAM / IGG / Bo

    • GLLO / Drogan / Crex / R2 / Han. Doubles with stuns.

SECTOR 4:

  • 10 battles with a full squad of light side mandos (10):

    • BKM / Paz / BAM / IGG / Bo. Armorer, Sabine, Padiwren, Mando also viable on this team. Doubles with breach (below).

    • Bo / BAM / Sabine / Armorer / IGG. If you lack BKM, bo lead isn’t awful. I’ve listed the easiest to acquire mandos here, but you can use whoever you have.

  • Attempt to Inflict Breach 50 Times (10):

    • CHEESE ALERT! JML / 3P0 / 3PAC / Barriss / JKCK. Use the F34T disc. JML aoe breaches on third ability. 3PAC blinds on 2nd ability, Barriss grants defense up on 2nd ability, JKCK is there to OHK the leader and break the Feat disc damage immunity so you can 3 star the fight. You can also use oPOW instead of Barriss if you like. 3PO is there to reduce cooldowns, but if you’re having trouble surviving, you can swap him out for Wat (tank tech on JML) or JKL (who becomes the leader).

      • Subscriber Yonzo let me know about this: “Likely way overcomplicated but F34 disc in P4: Took in JML, 3P0, Chewpio, oPadawan Obi, JKCK. Ramped up translation stacks and just built stacked the debuffs / buffs for the sector feats. Once low on time just insta-killed the enemy leader and cleaned up the team. 3/4 S4 feats completed in 2 runs.”

    • BKM / Paz / BAM / IGG / Bo. Paz mass breaches on 2nd ability. Doubles with full LS mandos (above).

    • JML / MQG / Hoda / Shaak / GMY. Well this is much easier than the “Gain Rebel Network” bullshit that CG originally had here. JML breaches on AoE. MQG breaches on basic. Foie Gras MQG and use JML’s aoe when possible.

    • 3rd / GI / 5th / 8th / 7th. Only vs. Jedi. 5th brother applies it to any jedi that uses a basic ability.

    • Rey / JTR / Wat / Hoda / 5th. Only vs. Jedi. Tank tech on JTR, heal tech on rey, weapons tech on hoda. stall stall stall and let the jedi breach themselves thanks to 5ths unique. At around 45 seconds trigger rey’s ultimate to get the 3 star clear.

  • Gain Defense Up 80 Times (10):

    • JMMW / Barriss / TG / Depa / Plo. Barriss and Plo bring the defense up.

    • JML / Plo / Barriss / Old Ben / GMY. Plo, Barriss, Old Ben all have mass defense up. GMY can spread it again. Doubles with Breach. If you really need breach more, swap in MQG for Old Ben and call MQG to assist constantly.

    • Cere / Cal / KRU / ATF / Malicos. Cere grants defense up to all UFU allies on 2nd ability. Cal grants defense up to all allies at the start of his turn if he has 20+ stacks of persistence.

    • Baylan / Shin / Marrok / Hondo / Krr. Marrock grants defense up to all merc allies on basic (on his turn). Hondo gains defense up on 3rd ability. Krr gains defense up on 2nd ability.

    • DCS cheese with Barriss and 3PAC. doubles with blind (below).

  • Attempt to Blind enemies 80 times (10):

    • DCS cheese with Barriss and 3PAC. doubles with def up (above).

    • CLS / Han / Chewie / 3PAC / C3PO. 3PAC mass blind on 2nd ability.

    • Jabba / 4 hutt cartel. Jabba blinds on basic.

    • Baylan / Shin / Marrok / Hondo / Qi’ra. When fighting Sith Empire, every time they fear you, you blind their whole team with Baylan lead.

MINI BOSS:

  • Win with MHF in your squad (3):

    • He need not survive.

  • Win with no attackers (3):

    • Many ways.

BOSS:

  • Win with Choda surviving (4):

    • JML / Plo / Barriss / Old Ben / Choda. Doubles with def up.

  • Win with a full squad of bad batch (4):

    • Omega(F) / Wreck (M) / Hunter (M) / Cross (S) / Omega. Ideal bad batch team here.

    • Hunter / Wrecker / Omega / Tech / Echo. If you lack the nuBB, this is your only other option.

SECTOR 5:

  • Attempt to inflict Buff Disruption 30 times (15):

    • CHEESE ALERT! You can run CLS / Han / Chewie / 3PAC / STL and get this done in a single combat (as well as ten down for the global). Find a GG team which also has the DDK. Wait until the DDK has damage immunity, kill everyone else, and then auto basic. CLS’ leader ability means that the DDK will never gain turn meter, never lose its damage immunity, and never die. Meanwhile you’ll be racking up the buff disruption and ten down like crazy. Can also target a Seps team featuring Jango, as Jango begins the battle damage immune.

    • DCS cheese with ST Luke. ST Luke is the only unit in the game that applies this. Note that he only applies the debuff on basic when it’s his turn, so calling him to assist will not help with this feat. The use of DCS is just to keep the enemy team slowed and stunned while STL slowly basics them on his every turn.

    • ST Luke / ST Han / Leia / Old Ben / R2D2. Or GLLO instead of Old Ben, if you’re bougie.

    • Rey / Hoda / JTR / Wat / ST Luke. This is a stall team. Tank tech on JTR, Rey puts shields on ST Luke to keep him alive, Hoda heals, ST Luke basics whenever it’s his turn to apply the debuff. Should be able to get 15-20 in a single 5 minute combat. I suggest activating rey’s ult once the timer hits 45 seconds in order to ensure you have enough time to actually get the attack off and win. I found this team to be particularly effective vs. the jawas.

  • Gain Tactical Supremacy 25 times (15):

    • Trench, Tarkin, and Partagaz are the only units in the game who grant this buff.

    • Partagaz / Dedra / KX / Probe / Krennic. Doubles with blind.

    • Trench / Wat / Nute / Dooku / GBA. Can’t use Jango since he’s stuck with Boba (below). Trench grants all non-droid seps tactical supremacy on 2nd ability, so using GBA gets you 1 extra per use over other seps.

    • EP / MJ / DVDE / Tarkin / RG. Tarkin grants it on 3rd ability. Can swap SET for RG, too (play that relic delta). Doubles with potency up.

  • Win 10 battles with Boba and Jango on your squad (15):

    • Jabba / Krr / Boushh / Boba / Jango.

    • Bossk / Boba / Jango / Greef / Mando. This is not a very good conquest team, especially not for sector 5.

    • BAM / Dash / Boba / Jango / CAT. The old “dash nuke” squad may be viable, depending on what discs are available.

  • Gain Potency up 50 times (15):

    • Baylan / Shin / Marrok / KK / Cara. Baylon grants it to all allies on 2nd ability. KK grants it to all allies on 2nd ability. Cara grants it to herself on 2nd ability and whenever she revives. Doubles with global purges and rebel fighter kills.

    • EP / MJ / DVDE / 5th / Tarkin. DVDE grants it to all empire allies every time his turn ends while he has 25% or more health. 5th Brother grants it to all allies on 2nd ability. Tarkin gains it on 2nd ability.

    • JML / Old Ben / Kit Fisto / GMY / KK. Old ben gains it on basic, so foie gras his ass. Kit gives it to everyone on 2nd ability. Once he has it, GMY can spread it to everyone as well. Doubles with rebel fighter kills if you give KK the killing blow.

MINI BOSS:

  • Win with CUC in your squad (3):

    • CUC / Kleya / Vel / Kaz / Luthen. Doubles with Vel global. If you have CUC, I don’t know why you’d use any other team, really.

  • Win with a full squad of GR (3):

    • Many options

BOSS:

  • Win with JTR surviving (5):

    • Cere / Malicos / Cal / JTR / KRU is the team I ended up using. The enemy takes LOTS of turns at the top boosting your stats quite a bit.

    • Rey / Cal / JTR / Wat / Ben. Tank tech on JTR, heal tech on Rey, Weapon tech on Ben.

  • Win with a full squad of inks surviving (5):

    • 3rd / GI / 7th / 8th / 5th. Standard inks team.

    • GI / 9th / 7th / 8th / 5th. Standard inks team.

    • a team with the basic inks may be viable depending on who the boss is. We’ll have to wait and see.

This concludes the datamined feats! Good luck!

Read the original on kahzgul.substack.com

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