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Just Testing · Dec 4, 2017

Here is the video of my Functional Conf 2017 talk Haskell...

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Here is the video of my Functional Conf 2017 talk Haskell SpriteKit — a Purely Functional API for a Stateful Animation System and Physics Engine . In this talk, I am explaining how to wrap an OOish game engine API based on a mutable scene graph into a purely functional API based on an immutable algebraic data type.

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