Hiking Yoga Vipassana
Experience practicing yoga and vipassana while hiking.
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Experience practicing yoga and vipassana while hiking.
The heroes sail through Brasswake, Saffron Anchorage, Oakcrest, and Embermouth, weathering Asmodeus’s threats, costly sacrifices, exploding ships, aberrations, pirate attacks, and surprising encounters before reaching Zoqoi.
After bargaining for Ike’s wooden leg, the heroes flee Scruffy, the dragon turtle, rescue treacherous drow refugees, and repel their mutiny with a fireball.
After defeating Helka and evading Mon’s plan to take Lyra to her parents, the party leaves Skeldharbor as Ike’s darkness deepens.
After trading Brine-9 for sails, the heroes assault Sister Helka’s temple, kill an angel, eunuchize the bounty hunter chasing Lyra, and rescue Klik, Klak, Jinu, and Little Sebastian.
The party escapes Mon’s ambush, steals Brine’s crystal-covered ship, burns the warforged drug lab, and bargains with Paco for passage south.
After befriending a chain devil in the Avernus caves, the party investigates fish-oil thefts and finds a gang of intoxicated warforged ex-rebels and ex-cultists.
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The heroes survive a fiery portal trap, battle endless fiends, loot a mimic, and descend deeper into the cave.
The heroes arrive in Skeldharbor, investigate what traumatized a kid, which leads them to enter a network of caves beneath an abandoned chapel.
After slaying a minotaur, the heroes flee the abbey, survive Xul’gath’s shipboard ambush, and sail southeast to evade assassin nuns and cultists.
After surviving vengeful pirates and a mysterious impact from the sky, the party reaches a cursed island they want to investigate, loot a shrine after defeating its guardians, and reach a ruined abbey guarded by a minotaur.
After Soto’s bloody temple flashback, the party foils a puppet bride auction ruse and investigates ominous island shipments near Wicked Whiskey Wharf.
The party rescues Uncle Bob, recruits Brand and a merchant, kills a cultist, adopts two goblin kids, and reaches a pirate town.
The party defeats Azaernara, but the heroes’ victory unravels as allies fall, a prison break ensues, and Gray vanishes leaving behind a demonic pentagram.