Adding controller support to a game that was not designed for it in mind can be challenging. For me, the easy part was to get the actual gameplay working. The part that took many weeks was updating my menus and UI to fully support the controller. Here s some tips and tricks on how to make [ ]
Note: After getting pretty close to completing the implementation of Steam Input into Ardenfall, I decided to forgo supporting it. I decided it wasn t worth finishing, for now at least. Regardless, I think this post could still be useful for those who decide it s worth it specifically those who want true Steamdeck support with [ ]
Being the only one making builds on the project, there has been little need for a build server. Someday I ll set one up, but for now I just run all builds locally. That doesn t mean I don t have a few tools, and I figured they were interesting to post as my first post on this [ ]