I made a short documentary film in 2003. It gets less attention than my other project that wrapped that year (Prince of Persia: The Sands of Time), but it's close to my heart, and I think it holds up well. Chavez Ravine, site of Dodger Stadium, was once home to a closely-knit Mexican-American community overlooking downtown Los Angeles--until 1950, when its residents were evicted in what came to be…
As an American living in France, I'm doubly thrilled that my graphic novel "Liberty!" is being published in English by Magnetic Press. From the moment I learned about this incredible real-life 'black op' to save the American revolution in 1776 by shipping illicit arms from France across the ocean to a desperately outgunned rebel army, I knew I had to write it...
My first step in creating the animations for Prince of Persia in 1985 was to videotape my brother David running, jumping, and climbing. Step two posed a challenge: How to transfer the images from VHS cassette to the computer, since the Apple II had no video input?
The thing about writing for games is to remember that the story exists to serve the game design, not the other way around. As much as a game might look or sound like a movie (or graphic novel, or radio play), those surface similarities can be deceptive and a trap for a writer...
I'd hoped my first post of the new year would celebrate The Sands of Time's release, but alas, that's not in the cards. The remake's cancellation as part of Ubisoft's restructuring was disappointing news to all fans who'd been eagerly awaiting it, myself included. My sympathy goes to the development team in Montreal; I can only imagine how they must feel...
Happy holidays! I wish you much creative inspiration in the coming year. I hope 2026 lets you spend time with the people you love and share things that bring you happiness. Thanks for following my work and projects. If you're looking for a gift for a tech- or creatively-oriented person in your life this December...
As a kid in the 1970s, I was obsessed with MAD Magazine. I learned to draw by imitating artists like Mort Drucker, Angelo Torres, and Jack Davis, my idols. I set up a caricature booth at local fairs and charged a buck-fifty. I even drew and printed my own comic parody knockoffs of Mad and Wacky Packages (Kooky Magazine and Kooky Stickers) and sold them in the schoolyard. This was my world from age…
"Which is your favorite/definitive version of the original Prince of Persia game?" I get this question surprisingly often, considering it's been 35 years. I figured it deserves a blog post...
My 1997 adventure game The Last Express is 80% off at GOG.com this week (September 17-25) in their Historical Games sale. You can grab the original PC version for just over a buck. Eurogamer has a good behind-the-scenes retrospective article, "The Making of The Last Express"...
A prince who started his career by climbing a garden wall for unauthorized trysts with a princess must be a bit of a rogue, so it makes sense that Evil Empire (developer of Dead Cells) stealth-dropped The Rogue Prince of Persia on August 20 without alerting the palace guards...