Plot is the momentum killer, or something
Some thoughts after 33 hours of Saros.
Hello! My name's Joel and I'm a software developer. No, not that one.
Live Last read · last published · next check
Some thoughts after 33 hours of Saros.

So I rolled credits on Star Wars Outlaws today and I have come away from it feeling far more strongly than I ever expected.

The final boss of the Elden Ring DLC has defeated me. I'm trying to be at peace with this.

I do this every year and I need to stop writing "hope next year is better for the industry!" because it just never is. I still hope, though.

I've spent the last few years building my own game engine from scratch. Here are some of the things I learned.

A friend got a MacBook recently and was asking for recommendations. I found myself wishing I had a list of all my default-installed command-line tools, so that's what this is.

I wrote this time last year that I hoped 2024 was a better year for the games industry - this has turned out not to be the case.

And does it even really matter?
How do we navigate caring about our work when that work is, by nature, disposable?
I've been running this website on IndieWeb principles and tech for over a year now, so I thought it was time for an updated edition.