Kinovea now has a universal plugin for machine vision cameras compatible with the GenICam standard . 
 
 
 
 You can get the current version of the plugin here: https://www.kinovea.org/setup/plugins/camera/genicam/Kinovea.GenICam-1.1.0.zip 
 Note : this plugin is only compatible with Kinovea 2024.1. 
 Machine vision 
 Typically machine vision camera…
I have published Kinovea 2024.1. Currently you can get it from this forum post . 
 Qualitative analysis 
 Camera motion estimation 
 This function estimates the motion of the camera filming the video and internally produces a unified coordinate system for drawings. 
 This lets us add drawings and trajectories that stick to the world space of the scene. 
 
 
…
I’m writing Quill-Blender , a Blender add-on to provide import/export support of Quill files to Blender. It reads and writes native Quill files. Quill doesn’t need to be installed on the computer for it to work, it has no external dependencies. 
 Check out the project page on github. 
 
 
 Quill artwork imported in Blender with the add-on. Artwork by Gianpaol0…
I published Kinovea 2023.1 ( download page ). This version builds upon the previous improvements in the capture side of things and brings more usability tweaks for annotating videos. 
 Kinogram mode 
 This completely replaces the “Mosaic” feature. It is a separate mode of the player allowing interactive Kinogram creation. 
 To enter the Kinogram mode, use the menu Video >…
Kinovea 0.9.5 is published. ( download page ). This post combines updates from version 0.9.4 and 0.9.5. 
 Project-level updates 
 Documentation 
 Most of the effort since version 0.9.3 was spent on updating the documentation. This was a large effort and required switching to the “technical writer” hat which is not easy. All feedback is welcome. I’m pretty happy with…
I have open sourced and released SharpQuill . This is a .NET library for reading and writing Oculus Quill scenes. 
 It is under the Apache 2.0 license and has no external dependencies. Check it on github . 
 Features 
 
 .NET Standard 2.0+. 
 Reads, creates, modifies and saves Oculus Quill project files. 
 Exposes the scene hierarchy, transforms, drawings, paint strokes,…
This is Kinovea 0.9.2. ( download page ). This version builds upon the previous improvements in the capture side of things and brings more usability tweaks for annotating videos. 
 Many thanks to everyone reporting bugs and helping with the testing!
As always this post highlights the main updates, please check the changelog for a more exhaustive list. 
 
 Capture metadata and…
In 2019 I continued to explore the space of VR painting. (previously: Turning real scenes into VR paintings ). This is a summary of my efforts at mixing procedural content with handcrafted painting and frame by frame animation in Quill , and developing software tools to help in the process. 
 
 
 
 
 
 
 
 VR Concept art 
 Procedural…
This is Kinovea 0.9.1 ( download page ). This version introduces capture-and-replay automation, improves capture performances, especially for delayed video, and adds many other improvements. This version requires .NET 4.8. 
 Many thanks to everybody that helped with testing this version. Special thanks to Robin Karinen, FaultyClubs, and Reiner Hente, for their patience in spite of my…
This article presents Kinovea 0.8.27 ( download page ), and describes the new features and improvements over 0.8.26. This version is mainly focused on usability improvements around drawings and measurements. 
 
 Player 
 
 Image rotation 
 
 
 Annotations 
 
 Copying and pasting objects 
 Labeling things 
 Styling 
 Rectangle tool 
 Custom tools…