So Wizards of the Coast had their big keynote event, which they also streamed on YouTube. It had all the polish and faux enthusiasm of a major corporate event and that’s to be expected. High production values don’t inherently bother me, but I’m also jaded enough to be vaguely annoyed when I’m expected to accept them as sincere excitement on the part of the presenters. Like many independent publishers, I have my own opinions about Wizards’ parent company Hasbro that color my opinions and observations. Let me state those clearly so that you understand how they might color my opinion on these announcements:
First and foremost, I’m not a 5e D&D player. I don’t own a single official 5e book except for the free “Basic Rules” PDF they released back in 2014-ish. I did, at one point, own every book in the product line up to around Dragon Heist, and even ran a fair amount of 5e in a regular group, so I have extensive experience with the system. However, I soon realized that while the core elements of the rules are solid and work very, very well, the ultra-high fantasy style of 5e and its increasing complexity (which echoed the bloat of 3rd edition D&D as it too progressed) eventually drove me away from the game as a whole. It’s not a bad game by any stretch, but it’s not a game for me.
I find 5th Edition’s habit of tapping into classic IPs associated with older editions of the game - like Ravenloft and Spelljammer - and then updating them for “modern” audiences to be off-putting. This isn’t a statement of politics, but more a recognition that Gen X gamers like myself came up when “fantasy” largely meant the Lord of the Rings novels and films like Conan the Barbarian or Ladyhawke as our touchstone for what fantasy “is.” Modern gamers who are the same age now I was then are more likely to turn to World of Warcraft or Harry Potter as their foundational fantasy touchstones and thus, D&D as a game has adapted accordingly. Thus, these updates to their classic settings are done to take aim a new audience, a new target demographic. A demographic that, by and large, does not include me.
I have not and will not forget the OGL Scandal that began when io9 leaked the proposed OGL 1.1 in January of 2023. Quietly and deceptively, Hasbro attempted to erase over 20 years of independent content in an effort to create a walled garden of their content and instead hoped to own and monetize anyone who wished to create content under this license. When they were caught, they repeatedly mishandled relations with both consumers and independent publishers during the backlash. In the end, a large portion of the 5e rules set was released into the Creative Commons as an effort to save face on the part of Hasbro, but the intent to control or erase all 3rd party content was attempted by the corporate overlords at Hasbro and that will never be forgotten by me. On a personal note, it is my firm belief that this was a mandate from Hasbro, not Wizards of the Coast. Hasbro is, first and foremost, a business. A Fortune 500 mega-corporation whose ultimate allegiance is to the bottom line - not to the game of D&D, not to its players, and not to 3rd party creators who had spent 20 years enjoying a license that was created in good faith to promote both D&D and independent creators filling in market gaps that Wizards of the Coast didn’t feel were profitable in terms of profitability and marketability. Up to that point every single Barrel Rider Games product relied on the OGL 1.0 and since that time no products have used it. Hasbro has continued to operate in a manner that allows them to maximize the D&D brand’s profitability over any inherent respect for the game itself or those who play it - and I understand that. They’re a business. Full stop. It is much more profitable for them to license out the IP for t-shirts, plushies, beard oil, and other lifestyle-brand type items where they’re paid a fee and assume none of the risk. Meanwhile, continuing to turn D&D into a primarily digital experience makes the most sense from that same profitability stance. But you’re never going to convince me that Hasbro has any integrity when it comes to what’s best for D&D as a game. They do not care. D&D, as a tabletop RPG, makes less money for them annually than the mobile game Monopoly Go. So don’t let your passion for D&D cloud your judgment. It’s not about good or evil, it’s about a corporation doing what a corporation is beholden to do by obligation to their share holders: Make as much money as possible.
Which brings us to the Keynote 2026 announcements. I’ll address three major announcements.
World of Warcraft: Back in 2003, World of Warcraft was given the d20 treatment by 3rd party publisher Sword & Sorcery Studios - an imprint of White Wolf. Given that Magic: The Gathering has seen massive success with their IP-crossover expansions for everything from Lord of the Rings, to Star Trek, to Teenage Mutant Ninja Turtles then it’s only logical that we’d see them begin to attempt to do the same type of thing with D&D. I don’t know how successful it’ll be given that World of Warcraft (and MMOs in general) seem to be waining in popularity these days, but it’s a short bridge from WoW to D&D, and we’ve already seen D&D crossover books in the life of 5e with books like Guildmaster’s Guide to Ravnica. This feels like a test for the viability of IP-crossover games as a way to extend and expand D&D as a game to audiences who otherwise wouldn’t play. I don’t know, maybe I’m wrong.
Dark Sun: Not gonna lie. This one was a surprise. They announced 18+ buyers only, shrink-wrapped Dark Sun supplements and the art looked appropriately gritty. Given that the 5.5 core books had an almost “cozy” vibe with smiling orcs gazing across a majestic badland and dwarves merrily baking bread, I don’t know who this product is for. Most folks I know who would enjoy Dark Sun have left 5e so far behind that they’re not going to plunk down the cash to get re-invested when they can just grab the PDFs off DriveThru and use them in the systems they grew up on. Dark Sun’s horrifically unforgiving nature and themes that are controversial in the modern culture seem antithetical to the high-powered, “no risk, all reward” style of play that most dedicated 5e gamers seem to enjoy.
Star Wars: Again, back in 2000, we had a d20 Star Wars RPG that persisted through three incarnations over a few years. I’m not quite sure what to make of this one. As far as I know Edge Studios (a subsidiary of Asmodee composed in part of Fantasy Flight Games RPG designers) still has the rights to publish physical Star Wars RPG books - unless that deal came to an end very, very recently. It’s also possible that Hasbro is attempting to draw more gamers to their digital platform and they got the rights to produce digital tabletop RPG material using Star Wars while Edge/Asmodee continues to retain only the phyiscal RPG rights. I know the Fantasy Flight rights excluded digital RPG production, but again - I don’t know the details of any businesses involved and these are only my observations from a guy who did a few freelance jobs on FFG’s Star Wars back in the day. Even if Wizards of the Coast has the full rights to publish physical and digital products for D&D Star Wars, that IP has managed to so thoroughly damage good will among its once zealous fanbase that I can’t imagine its a super profitable game line to pursue and certainly not as profitable as it once.
All in all, I feel like once again (and as is to be expected) Wizards of the Coast is looking back to past instead of taking a risk and trying something truly new. Their current target audience is too young to remember a time when the 3rd edition d20 OGL lead to the creation of countless IP-based games, so that same audience sees D&D Warcraft and D&D Star Wars as new and fresh. They’re not. I’ve seen them before and have old second hand copies on my shelf that I guess are now relics of history that I just can’t bring myself to part with. Meanwhile, I have to commend them for going full tilt with Dark Sun. While it’s not new, it is a far cry from lighter faire like Strixhaven or Wild Beyond the Witchlight and I have to at least respect what appears to be them sincerely committing to the grim and controversial nature of Athas in a climate where I’m not sure an audience unfamiliar with the setting’s history will be comfortable with that kind of material. I don’t think Dark Sun is enough to bring back older gamers like me to 5e and its a far cry from what the current crop of 5e players seems to want.
What I do know is that I haven’t bought an official WotC 5e book since Dragon of Icespire Peak and nothing I saw makes me want to change that. Again, I’m not the target audience anymore and to be perfectly frank, when I want a cool fantasy game to do something nifty and fun, I’m far more comfortable going and writing it myself. RPG are my job and a major part of my life. But they’re not a lifestyle for me. I stopped chasing the new it thing in RPGs a long time ago. But I do enjoy watching and it certainly benefits me to see where D&D, and my their virtue of being the biggest game in the hobby, the rest of the industry is going.
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