Ever run binwalk on an embedded Linux device’s kernel image and find its entire fileystem contained inside? Ever want to change one little line inside to enable root shell on that device that’s just mocking you with its lack of boot security, only to be thwarted by a bit of compressed data entangled in machine code?
Back in 1999 when the original Pokémon Snap was released for the Nintendo 64, one of its coolest features was that you could print out the photos you took in-game on sticker sheets using a Snap Station. Snap Stations could only be found at a Blockbuster video store (or a Lawson convenience store in Japan), and you’d have to pay for credits in the form of Pokémon-styled smart cards each time you…
I recently decided to do some keyboard hacking for fun, so I started with one of the cheapest Logitech wireless keyboard models available: the K360. This model is a little old and the main chip inside it, as well as the Logitech Unifying wireless protocol it uses, have been well covered before. See Marc Newlin’s MouseJack presentation, Travis Goodspeed’s nRF24 sniffing work, and the KeyKeriki…
A couple of months ago I took a crack at the Maze challenges in the CSCG 2020 CTF and thought a few of the challenges were really interesting, so I wanted to share how I solved them.
I started this project because I wanted to be able to use save file modifications I was testing in the Dolphin emulator on real GameCube hardware. One, because some of the weirder features of the Animal Crossing NES emulator and exploit payloads might behave differently in an emulator, and two, because it’s more fun to see things working on a real console.
While looking for ways to activate the developer menus left over in Animal Crossing, including the NES emulator game selection menu, I found an interesting feature that exists in the original game that was always active, but never used by Nintendo. In addition to the NES/Famicom games that can be obtained in-game, it was possible to load new NES games from the memory card. I was also able to find…
Last summer I began reverse engineering Animal Crossing for the GameCube to explore the possibility of creating mods for the game. I also wanted to document the process to create tutorials for people interested in ROM hacking and reverse engineering. In this post I explore the developer debugging features that are still left in the game, and how I discovered a cheat combo that can be used to…