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Jakub Krehel

Founding Design Engineer at Interfere

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Latest posts

Less is more, more or less

In the age of AI, knowing what not to build might be the most important skill of all.

Details that make interfaces feel better

A collection of details that make your interfaces feel better.

Using gestures in Motion

Gestures are an important aspect of user interfaces, they are what make elements feel alive. The user performs an action and the interface responds appropriately, we know this concept very well from the physical world.

Drag gestures on the web

Drag gestures are far less common on the web than on mobile. I wanted to try how they feel on the web, so I built this iOS 26 inspired gesture with Motion as an exercise.

Using AI as a design engineer

How I use AI as a design engineer on a daily basis.

Infinite card stack

An infinite stack of cards with a cycle animation.

Clip path buttons

Buttons that leverage clip path to create a hold effect.

Dithering shader playground

Playground to experiment with various values for dithering shaders.

How I use shared layout animations

How I Use Shared Layout Animations.

Understanding gradients

A deep dive into how gradients work, how color models affect them and why some gradients look better than others.

What are OKLCH colors?

Article about the OKLCH color model.